Register Lost Password?  Cookie?
  The time now is 04:04 PM GMT -6.  
Banshee Network
 
Temple of Elemental Evil
Game Information
Recent News
Walkthrough
Recruitable NPCs
Features
Monsters
Deities & Demigods
Magic Items
Character Information
Abilities
Classes
Races
Skills
Feats
Spells
Equipment
Armor
Weapons
Miscellaneous Items
Articles
Tim Cain Interview #1
Tim Cain Interview #2
Troika Games Interview
Banshee Review
Game Resources
Downloads
Screenshots
Areas of the Week
Exclusive Contest
ToEE Forum
ToEE Products
Buy ToEE!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Cleric Spells - Level 0
Cure Minor Wounds: (Conjuration (Healing)) Cures one point of damage.

Detect Magic: (Divination) Detects spells and magic items within 60 feet.

Guidance: (Divination) The subject gains a +1 competence bonus on attack rolls, saving throws and skill checks.

Inflict Minor Wounds: (Necromancy) Touch attack, one point of damage.

Read Magic: (Divination) Decipher magical inscriptions on scrolls that would otherwise be unintelligible.

Resistance: (Abjuration) Subject gains +1 on saving throws.

Virtue: (Transmutation) The subject gains one temporary hit point.

Spells
Bard Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Cleric Spells
Domain
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Druid Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Paladin Spells
Level 1
Level 2
Ranger Spells
Level 1
Level 2
Sor/Wiz Spells
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
 
 
      Copyright ©2000-2008, GameBanshee.com