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Star Wars: KotOR II
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Trayus Crescent
Malachor V - Trayus Crescent

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
Your goal here is "simply" to make it to the exit at #9 back to Trayus Academy to fight Darth Sion (if you haven't already). On the way, expect a couple tougher battles with Lords and Marauders. It makes little difference where you enter the Crescent from the Academy, whether through exit #1, 2 or 3; the route is still the same.


1 - Exit

Exit to Trayus Academy (#3).


2 - Exit

Exit to Trayus Academy (#4).


3 - Exit

Exit to Trayus Academy (#5).


4 - Sith Marauder

If Trayus Crescent is your first destination from the Academy, this will be your first challenge. These Marauders really know how to do physical battle. If you are a Consular, don't take them lightly... unless of course you have a very high Wisdom, where they have absolutely no chance against your powers.


5 - Sith Lord & Two Apprentice

The Lord is the opposite of the Marauder, preferring to do much of their damage through dark force powers. Force Resistance or Immunity can help here.


6 - Sith Marauder

Another notable foe.


7 - Six Sith

A combination of troops that should prove none too effective against your superior powers.


8 - Sith Marauder & Lord

Here we have a combination. If you focus on one at a time, attack the easiest first, depending on your force alignment and class. If you're a guardian type, take out the Lord first, and if you're a consular type, take out the Marauder first, as he can do the most damage.


9 - Exit

Exit to Trayus Academy (#6).

Walkthrough
Introduction & FAQ
Introduction & Advice
Walkthrough FAQ
Prologue
Ebon Hawk Adrift
Outer Hull
Peragus Mining Facility
Administration Level
Hangar Bay
Fuel Depot
Mining Tunnels
Asteroid Exterior
Dormitories
Command Deck
Crew Quarters
Engine Deck
The Ebon Hawk
The Ebon Hawk
Telos
Residential 082 East
Entertainment 081
Dock Module
Czerka Offices
Residential 082 West
Cantina
Bumani Exchange
Restoration Zone
Czerka Site
Underground Base
Polar Plateau
Secret Academy
Dxun
Jungle Landing
Jungle
Mandalorian Ruins
Onderon
Iziz Spaceport
Merchant Quarter
Western Square
Iziz Cantina
Nar Shaddaa
Refugee Landing Pad
Docks
Entertainment Prom.
Refugee Quad
Jekk'Jekk Tarr
Jekk'Jekk Tunnels
Goto's Yacht
Dantooine
Khoonda Plains
Khoonda
Crystal Cave
Jedi Courtyard
Enclave Sublevel
Korriban
Valley of Dark Lords
Sith Academy
Shyrack Cave
Secret Tomb
Loose Ends
Ruined Merchant Qtr.
Jungle Tomb
Sith Tomb
Sky Ramp
Royal Palace
End Game
Rebuilt Jedi Enclave
Res 082 West Redux
Res 082 East Redux
Ent 081 Redux
Ravager Cmd. Deck
Ravager Bridge
Surface
Depths
Trayus Academy
Trayus Crescent
Trayus Proving Gnds.
Trayus Core
 
 
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