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Star Wars: KotOR II
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Surface
Malachor V - Surface

Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
There must be more crash landings in this game than any game in current memory. When you reach the area, the Ebon Hawk is badly damaged. Your goal on Malachor V is to find Kreia, ultimately at Trayus Core in the academy. To do that, you're first goal is to make it to the exit at #6 leading to the Depths. Fortunately, there are not very many creatures to battle in this area and the adventure to the exit your first time is almost non eventful; you'll find a few storm beasts at #3 and another few beyond. They can hit hard but are also fairly easy to hit themselves, making them easier than they might be otherwise. From the next area you can enter the academy and eventually find Kreia.


1 - Arrival

  • a) After Mira's Battle, as the Remote:

    You begin surprisingly as the remote at this location. Bao-Dur tells you to find the four active engine cores and activate the mass shadow generator using the codes you're given. To complete the mission, all you must do is visit each crashed republic ship, two in this area at #2 and #5, and two in the Depths at Depths (#3) and Depths (#4), and use each console to raise the shadow generator. Until you are the remote, these consoles do nothing as your main character. When it's completed, you'll be visited by G0-T0 for a final word, before again taking control of your main character.


    2 - Republic Crash Site

    As the remote only, use the console to partially raise the mass shadow generator.


    3 - Storm Beasts

    Likely your first encounter with storm beasts. They're large bi-pedal animals that hit for a lot of damage, but are also fairly easy to take down as well. Beware of the occasional storm beast or two as you travel throughout the rest of the surface and depths, though there are not many.


    4 - Cut-Scene

    Mira will awaken and Kreia is sending a large beast your way....


    5 - Republic Crash Site

    As the remote only, use the console to partially raise the mass shadow generator.


    6 - Exit

    Exit to Depths (#1).

  • Walkthrough
    Introduction & FAQ
    Introduction & Advice
    Walkthrough FAQ
    Prologue
    Ebon Hawk Adrift
    Outer Hull
    Peragus Mining Facility
    Administration Level
    Hangar Bay
    Fuel Depot
    Mining Tunnels
    Asteroid Exterior
    Dormitories
    Command Deck
    Crew Quarters
    Engine Deck
    The Ebon Hawk
    The Ebon Hawk
    Telos
    Residential 082 East
    Entertainment 081
    Dock Module
    Czerka Offices
    Residential 082 West
    Cantina
    Bumani Exchange
    Restoration Zone
    Czerka Site
    Underground Base
    Polar Plateau
    Secret Academy
    Dxun
    Jungle Landing
    Jungle
    Mandalorian Ruins
    Onderon
    Iziz Spaceport
    Merchant Quarter
    Western Square
    Iziz Cantina
    Nar Shaddaa
    Refugee Landing Pad
    Docks
    Entertainment Prom.
    Refugee Quad
    Jekk'Jekk Tarr
    Jekk'Jekk Tunnels
    Goto's Yacht
    Dantooine
    Khoonda Plains
    Khoonda
    Crystal Cave
    Jedi Courtyard
    Enclave Sublevel
    Korriban
    Valley of Dark Lords
    Sith Academy
    Shyrack Cave
    Secret Tomb
    Loose Ends
    Ruined Merchant Qtr.
    Jungle Tomb
    Sith Tomb
    Sky Ramp
    Royal Palace
    End Game
    Rebuilt Jedi Enclave
    Res 082 West Redux
    Res 082 East Redux
    Ent 081 Redux
    Ravager Cmd. Deck
    Ravager Bridge
    Surface
    Depths
    Trayus Academy
    Trayus Crescent
    Trayus Proving Gnds.
    Trayus Core
     
     
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