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Ranger
Rangers can fight with any armor or weapons.

Rangers can have exceptional strength and gain additional HP bonuses if they have a constitution of 17+.

They do additional damage in combat when fighting giant-class creatures.

At 8th level rangers may begin to cast druid spells, and at 9th level they gain magic-user spells.

Rangers must be of good alignment and have ability scores of at least 13 in strength and intelligence and at least 14 in wisdom and constitution.

The prime requisites for rangers are strength, intelligence, and wisdom.


Weapons:
  • Rangers can use all weapons

Armor:
  • Rangers can use all types of armor

Shields:
  • Rangers can use shields

Advancement Table:

Level Experience Hit Dice Attacks
per Level
Spells per Level
Druid Magic-User
1 2 1 2
1 0-2,250 2d8 1/1 - - - -
2 2,251-4,500 3d8 1/1 - - - -
3 4,501-10,000 4d8 1/1 - - - -
4 10,001-20,000 5d8 1/1 - - - -
5 20,001-40,000 6d8 1/1 - - - -
6 40,001-90,000 7d8 1/1 - - - -
7 90,001-150,000 8d8 1/1 - - - -
8 150,001-225,000 9d8 3/2 1 - - -
9 225,001-325,000 10d8 3/2 1 - 1 -
10 325,001-650,000 11d8 3/2 2 - 1 -
11 650,001-975,000 11d8+2 3/2 2 - 2 -
12 975,001-1,300,000 11d8+4 3/2 2 1 2 -
13 1,300,001-1,625,000 11d8+6 3/2 2 1 2 1
14 1,625,001-1,950,000 11d8+8 3/2 2 2 2 1
15 1,950,001+ 11d8+10 2/1 2 2 2 2