Register Lost Password?  Cookie?
  The time now is 08:19 PM GMT -6.  
Banshee Network
 
Neverwinter Nights 2
Game Information
Recent News
Walkthrough (OC)
Walkthrough (MOTB)
Companions
Equipment Database
Advanced Search
Basic Search
Feats Database
Advanced Search
Basic Search
Spells Database
Advanced Search
Basic Search
Character Development
Classes
Races
Skills
Ability Scores
Alignments
Backgrounds
Deities
Cleric Domains
Magic Schools
Articles
NWN2: SoZ Interview
NWN2: MoW Interview
NWN2: MotB Interview #2
NWN2: MotB Interview #1
NWN2: MotB Review
NWN2 Review
NWN2 Interview #1
NWN2 Interview #2
NWN2 Interview #3
The Black Hound Q&A
Weapons & Armor Diary
NWN2 E3 Preview
Media
MotB Screenshots
Post-Release Screens
Pre-Release Screens
Concept Art
Art Renders
Wallpaper
Other Artwork
Game Resources
NWN2 Forum
NWN 2 Products
Buy NWN2!
Buy NWN2: MotB!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Neverwinter Nights 2 Review - Page Three
 
 
On the down side, for the majority of the campaign, the combat is very easy, and it doesn’t require any sort of thought or planning. You can just rush the bad guys, even if a boss is involved, and be fine. Later, as you start to resolve some of the plot threads, you encounter one tough boss fight after another, and these fights are pretty brutal. Some of these, like a fight against a dragon, I must have loaded my game a couple dozen times before I figured out how to get through them, and I think it would have been nice if Obsidian had balanced out the combat a little, making it more difficult in the early goings and less difficult at the end. (Well, either that or figuring out a way to reduce the loading times for the game. The tough boss fights got more than a little frustrating as I spent more time watching the loading screen than I did participating in the fight itself.)

Also a little disturbing about the campaign is that it barely has any puzzles, or secret doors, or really anything to break up the conversations and combat. This was a surprise to me, because the trend in the Neverwinter Nights expansion packs and premium modules was to add more and more of these sorts of activities, but Neverwinter Nights 2 only has about half a dozen puzzles, and some of them I’m not even sure should count, like when you have to prove your loyalty to Neverwinter. I think the only thing I proved in that quest was that I didn’t know a lot about the city, but yet I was able to complete it without loading my game. A couple of the puzzles are clever, like one where you have to guide some ghosts to a tree, and there is even an interesting sequence where you have to run a keep, including handing out quests to newbie adventuring parties, but mostly the campaign seemed dumbed down to me, as if Obsidian had spent too much time playing action role-playing games rather than tactical role-playing games.


Conclusion

If you’re not sure what to take away from my review of Neverwinter Nights 2, then take away this: the engine is fantastic. I’ve heard people complain about bugs and performance issues (you should definitely check your computer against the minimum system requirements and the supported video cards), but the game ran perfectly on my six-month-old computer, and I didn’t have any problems with it. Plus, Neverwinter Nights 2 looks great, and with all of the options for character development, I could see re-playing the campaign multiple times just to try out a few. And if the toolkit is as easy to use as it was before, then no doubt we’ll see a ton of user created modules eventually, and so Neverwinter Nights 2 should have an extremely long shelf life.

That being said, I wasn’t overly enthusiastic about the included campaign. For me it felt a little basic, and I didn’t care much about who lived or died, or if I’d be able to defeat the bad guy at the end. I think there are supposed to be some potential romances with your companions, but I didn’t detect any in my game, and while the dialogue was well-written, I think the writers only excelled at humor and barbs, and had trouble adding in themes with any sort of emotional weight. This is subjective, but for me, if I’m going to spend 60 hours playing a campaign, I need characters and situations I can care about, rather than just a couple of people I can laugh with.

But overall, I’d easily recommend the game -- for what will come if not for what’s there now. Neverwinter Nights received all sorts of support, both from BioWare and its community of fans, and I’d only expect the same for Neverwinter Nights 2. Obsidian has already released one patch for the game, and I’d be surprised if they’re not able to stamp out most of the problems people have reported so far. So if you’re a fan of classic, party-based role-playing games, then Neverwinter Nights 2 is definitely a game to buy.


GameBanshee Rating
Overall
8.7
How We Score
Gameplay (50%)
Graphics (25%)
Sound & Music (15%)
Lasting Value (10%)


Previous Page GameBanshee Home

Article Details
Reviewed

Neverwinter Nights 2

Reviewer

Steven Carter

Published

11/09/06

Pros

Looks much better than the original, with even more options for character development

Cons

Some bugs, some performance issues, and not the most involving campaign

Images
Screenshot
Screenshot
Screenshot
Screenshot
Screenshot
 
 
      Copyright ©2000-2008, GameBanshee.com