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Posted by Sue York at 11:21 am on 06.8.2008 (4 years ago)

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Introduction

Gothic 3 is an action RPG that continues the adventures of the nameless hero whom we first met back in 2001's Gothic. It begins where Gothic 2 ended by relocating a number of familiar characters from the island of Khorinis and the original Gothic onto the mainland of Myrtana. The mechanics of the game and its interface have been streamlined allowing for more straightforward combat, hunting and spell casting techniques. However familiarity with the Gothic series is an advantage in the areas of alchemy and cooking. For the newcomer, Gothic 3 uses a familiar RPG formula and the user friendly interface is easy to grasp. The graphics are stunningly detailed which, when combined with seamless play (there are no loading screens), helps to immerse the player in the game world. Yet this is offset by technical problems caused by demands the game places on even a high specification machine.

Technical Issues

Gothic 3 was released in Europe on the October 13, 2006. Before the month was out, several reviewers had come to the conclusion that the game was unfinished and required patching. Problems reported included bodies floating above the ground, enemies running into walls, and impossible to win skirmishes, but these were small fry compared to the games tendency to crash repeatedly. In total, these difficulties rendered the game almost unplayable. Despite claims by Piranha Bytes that the game will run with a lesser specification than the recommended GeForce 6800, 1.5 GB RAM, and Intel/AMD 2 GHz processor, any amount of RAM below 2 GB struggles with the game’s Genome graphics engine and a GeForce 7-series card or better comes highly recommended in order to play the game at a decent framerate. Two patches were released before the end of October 2006 to address crash-related bugs and other issues, improve performance, and simplify combat. The latest “official” patch is number four, which in April 2007 was aimed at fixing, amongst others, an ambient sound bug and several small quest bugs. Luckily, to fix many of the game’s remaining problems and to take care of Vista-related woes, the community stepped up and has released five separate fan-made patches to date. The latest community patch (version 1.6), released just before Christmas 2007, features a changelog that spans a total of eight pages. Included on the long list are a multitude of gameplay fixes, crash-related fixes, and, courtesy of JoWooD and Spellbound Entertainment, the removal of the game’s unfriendly copy protection.

The machine I used to play Gothic 3 is well beyond the specifications recommended. It uses dual SLi nVidia 9800GTX graphics cards, 2 GB RAM, and a quad-core 2.66GHz processor. Yet, despite downloading all necessary patches and updating to the latest graphics driver, lag on mouse movement, momentary freezing whilst the nameless hero is running, speech cutting in and out, and crashes to the desktop are all still commonplace. Bodies also continue to float above the ground and run through walls, making it clear that the community patches have yet to address certain issues that have been present in the game since release. These hitches are regrettable in a game which encompasses a diverse and enthralling universe, fast and furious battles, and a storyline where the player’s freedom of choice actually impacts how other characters interact with the nameless hero. However, if you’re able to get past them, there’s truly an epic role-playing game to be found here.

Story, Character Development and Gameplay

The opening sequence informs the player that King Rohbar has been defeated by the Orcs who now rule an unstable Myrtana. The Fire mages and Paladins, supporters of Innos the god of light, have lost their magical powers due to the actions of the necromancer Xardas, who has become a human conduit for the dark god Beliar's power. In earlier Gothic games, Xardas is crucial to the survival and advancement of the nameless hero. In Gothic 3, you must determine which side Xardas is truly supporting - the Orc's or Rohbar's. In a number of respects, this is a game of political intrigue.

Myrtana is divided into 3 regions: Mountainous forest, Southern desert, a Northern snow and ice scape. The initial slog of traversing this vast area by foot is alleviated by the use of teleporter stones. Some of these are easy to find others not, but they are certainly worth collecting, especially as monsters do not re-spawn. The inhabitants of this land are divided into factions; 3 main: Orcs, Rebels and Hashishin and 3 minor: Nordmar barbarians, Rangers, who include Druids amongst their numbers and Nomads who include Water mages. The nameless hero must join one of the main factions in order to complete the game and this choice will trigger different responses and quests from each independent faction.

Each main faction has opposing objectives and goals. Orcs enslave humans and are using them to achieve what may be described as a higher aim, but they also seek out and crush Rebel opposition. Unlike Gothic II where they could be identified as monstrous, in Gothic 3 the Orcs operate as an intelligent and organized race, even employing human Mercenaries. It is within the ranks of these very Mercenaries that the nameless hero joins if he sides with the Orcs. The Rebels support King Rohbar and aim to re-capture those cities taken by the Orcs, therefore freeing the slaves. This is achieved by instigating uprisings. Yet the Rebels are prone to infighting and steal from the farmers. The Hashishin are desert traders who enslave Nomads, providing the Orcs with human fodder for their mining works and excavations. For this faction, skill in trading, gold, and artifacts are the ultimate goals and Nomads a commercial commodity.

Each of the 3 minor factions opposes the Orcs and plays a role in moving the story forward. Resultantly, the nameless hero has to interact with all factions. Reputation is crucial here as it is how access to important areas, information, and artifacts needed for the main quests are gained. In addition, armor can only be purchased once a certain level of reputation has been achieved. It is worth noting that even the choice of armor appears to affect how NPC's speak and interact with the nameless hero. When in the desert cities, dressed in plain leather armor the nameless hero is the “stranger”, in armor from Nordmar he is the “warrior from the North”.

Both reputation and character development are gained by completing quests. As with many RPGs, a number of the game’s side quests are mundane - even simplistic - such as hunting and trading, fetching and carrying. Those which are more challenging involve the recruitment of other characters, sometimes to form a group. Here the trick is to survive and keep your partner(s) alive whilst they charge into the fray. The best approach to quests of this nature is arguably to clear the way first, allowing for the safe passage of group members to the point where their skills are needed for completion of the quest. It is not necessary to complete all of the side quests, so the player can select those which appeal. Furthermore, the epic nature of the game is reflected in how long it takes to build reputation.

Still, there appears to be a problem regarding how the acquisition of side quests is influenced by faction choice. It is possible to complete a quest which has not yet been given, then find that, due to belonging to no faction or the wrong faction, it is impossible to track down the NPC who would have given the quest to you. The manner in which interaction can change, due to choices made, means that speech options which would engage the nameless hero in the completed quest are simply not available. This in turn means the full range of experience points for some side quests cannot be gained. Although the game world has been perceived as open-ended in respect of choice, this factor suggests otherwise as choices made can limit fulfillment of the quests available. However, there is a nagging suspicion in my mind that this may just be another bug that has yet to be adequately fixed.

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Gothic 3
Gothic 3

Publisher:

JoWooD Productions

Developer:

Piranha Bytes

Release Date:

November 14th, 2006

Genre:
  • Role-Playing
Platforms:
  • Windows
Theme:
Perspective:
  • First-Person, 
  • Third-Person
ESRB Rating:
  • Teen
  • for 
  • Blood and Gore, 
  • Language, 
  • Sexual Themes, 
  • Use of Drugs, 
  • Violence
Series:
Buy this Game: Amazon or  eBay
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