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Character Creation
General Notes

There is little in the way of role-playing in the game, so the gender and race of your characters don't make any difference, other than the bonuses and restrictions listed in the manual.

Pool of Radiance uses a level cap rather than an experience cap. That means you should multi-class as much as possible, especially with spellcasters.


Party Composition

Thieves have little to do in the game (any door that can be picked can also be bashed or knocked), but there is one sequence where a thief is useful. So you should have one thief in your party, but no more.

Mages start out pretty weak (they can only learn one spell), and even at later levels they'll blow through their spells pretty quickly. That means you should definitely multi-class your mages, preferably with the fighter class, so the mage can use all equipment and wield a good ranged weapon.

A potential party is listed below. Races and genders are almost immaterial, so pick whatever you want (as long as the race allows for the class combo you're aiming for).

1 x F: Fighters can go all the way to level 8, and they probably won't hit the cap until near the end of the game, so it's useful to have one pure fighter in your party.

1 x F/T: Thieves don't do a lot in the game, and a pure thief is a waste of time.

2 x F/C: You're only going to get one healing spell in the game, and that's the wimpy "cure light wounds" spell, so it's useful to have a couple of clerics in your party. Clerics can only reach level 6, so there isn't any reason not to multi-class them.

2 x F/M: Mages only get one spell at level 1, and they'll only get eight spells at level 6 (their maximum), so you'll need to multi-class them so they can help you out in battle after they've expended their spells. Since fighters get to use the best ranged weapons, and since you probably won't want your mages to get into melee range, the fighter class is the best way to go.