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Fortress Roof (AR1204)


Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Arrival

Having merged with all of your incarnations in the Maze of Reflections (if you were able to), and talked with Deionarra, you will find yourself here. Prepare yourself for the final battle, as it awaits you shortly.


2 - Dead Companions

Here you will find your dead companions, slain by the Transcendent One. See area #3 to learn how to possibly resurrect them.


3 - The Transcendent One

The final face-off with the Transcendent One happens here. There are eight different ways to finish the game and three different ending scenarios. Many dialogue options are dependant on the Nameless One's wisdom, intelligence, or charisma, though, so I'll list the requirements with each ending option.

Suicide Option 1: Kill yourself with the Blade of the Immortal from Coaxmetal.

Suicide Option 2: Kill yourself by simply willing yourself out of existence with a wisdom of 24+.

Assault Option 1: Kill the Transcendent One in combat. To help you in the battle, you can either convince the Transcendent One to resurrect one of your companions or remember how to do it yourself. In fact, if you used the Sounding Stone back in the Trial of Impulse, you can use it to your advantage to get the time to resurrect all of your party members.

If you're able to get Morte resurrected, you'll find that he wasn't really dead. This will allow you to choose another companion. If you're able to get Dak'kon resurrected, he'll gain 2,000,000 experience points and receive a +1 bonus to strength, a +3 bonus to dexterity, and a +3 bonus to constitution. If you're able to get Vhailor resurrected, he'll gain 2,000,000 experience points, receive a +3 bonus to strength, and his dexterity and constitution will both increase to 25.

Assault Option 2: Kill the Transcendent One by willing him out of existence with a wisdom of 24+.

Merge Option 1: Threaten to kill yourself with the Blade of the Immortal from Coaxmetal, scaring the Transcendent One into merging with you.

Merge Option 2: Threaten to will yourself out of existence with a wisdom of 24+, scaring the Transcendent One into merging with you.

Merge Option 3: Force the Transcendent One to merge with you if you previously used the bronze sphere and know your true name.

Merge Option 4: Convince the Transcendent One to merge with you through dialogue with a charisma of 24+.

Using any of the merge options provides what many feel is the "best" ending, as you'll be able to resurrect each of your companions and have a final conversation with them before the end of the game. Whichever way you choose, congratulations on completing one of the greatest RPGs ever created!

Walkthrough
Beginning
Mortuary Level 1
Mortuary Level 2
Mortuary Level 3
The Hive
Northeast Hive
Gathering Dust Bar
Northwest Hive
Southeast Hive
Smoldering Corpse Bar
Southwest Hive
Ragpicker's Square
Alley of Dangerous Angls
Beyond the Hive
Mausoleum Level 1
Mausoleum Level 2
Trash Warrens
Buried Village
Pharod's Court
Pharod's Vault
Weeping Catacombs
Nameless One's Tomb
Dead Nations
Drowned Nations
Warrens of Thought
Tenement of Thugs
Alley of Lingering Sighs
Lower Ward
Lower Ward
Bones of the Night
Great Foundry 1
Great Foundry 2
Clerk's Ward
Clerk's Ward
Brothel
Brothel Cellar
Civic Festhall 1
Civic Festhall 2
Public Sensorium
Private Sensorium
Siege Tower
UnderSigil
The Mazes
Modron Maze
Player's Maze
Ravel's Maze
Curst
Outer Curst
Traitor's Gate Tavern
Inner Curst
Curst Underground
Curst Prison
Outlands / Baator
Outlands
Baator
Pillar of Skulls
Carceri
Curst Gone
Carceri
Curst Administration
Fortress of Regrets
Fortress of Regrets 1
Fortress of Regrets 2
Trial of Impulse
Maze of Reflections
Fortress Roof
 
 
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