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Fortress Roof (AR1204) [Legacy Page]


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1 - Arrival

Having merged with all of your incarnations in the Maze of Reflections (if you were able to), and talked with Deionarra, you will find yourself here. Prepare yourself for the final battle, as it awaits you shortly.


2 - Dead Companions

Here you will find your dead companions, slain by the Transcendent One. See area #3 to learn how to possibly resurrect them.


3 - The Transcendent One

The final face-off with the Transcendent One happens here. There are eight different ways to finish the game and three different ending scenarios. Many dialogue options are dependant on the Nameless One's wisdom, intelligence, or charisma, though, so I'll list the requirements with each ending option.

Suicide Option 1: Kill yourself with the Blade of the Immortal from Coaxmetal.

Suicide Option 2: Kill yourself by simply willing yourself out of existence with a wisdom of 24+.

Assault Option 1: Kill the Transcendent One in combat. To help you in the battle, you can either convince the Transcendent One to resurrect one of your companions or remember how to do it yourself. In fact, if you used the Sounding Stone back in the Trial of Impulse, you can use it to your advantage to get the time to resurrect all of your party members.

If you're able to get Morte resurrected, you'll find that he wasn't really dead. This will allow you to choose another companion. If you're able to get Dak'kon resurrected, he'll gain 2,000,000 experience points and receive a +1 bonus to strength, a +3 bonus to dexterity, and a +3 bonus to constitution. If you're able to get Vhailor resurrected, he'll gain 2,000,000 experience points, receive a +3 bonus to strength, and his dexterity and constitution will both increase to 25.

Assault Option 2: Kill the Transcendent One by willing him out of existence with a wisdom of 24+.

Merge Option 1: Threaten to kill yourself with the Blade of the Immortal from Coaxmetal, scaring the Transcendent One into merging with you.

Merge Option 2: Threaten to will yourself out of existence with a wisdom of 24+, scaring the Transcendent One into merging with you.

Merge Option 3: Force the Transcendent One to merge with you if you previously used the bronze sphere and know your true name.

Merge Option 4: Convince the Transcendent One to merge with you through dialogue with a charisma of 24+.

Using any of the merge options provides what many feel is the "best" ending, as you'll be able to resurrect each of your companions and have a final conversation with them before the end of the game. Whichever way you choose, congratulations on completing one of the greatest RPGs ever created!