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Dead Nations (AR1500)


Did we miss anything on this map? Is there something we didn't discover? Let us know!


1 - Arrival

You'll first enter the Dead Nations through these double doors, where you'll be confronted by a skeleton priest named Hargrimm and other undead inhabitants. You can either become prisoners (recommended) or start slaughtering them. If you attack, you can disregard the mini-quests involved for this location as they will be impossible to perform when all the undead are hostile.


2 - Acaste

A skeletal woman named Acaste will be standing here speaking to other undead. She complains about the rules imposed upon them by the "Silent King" inside area #4. If you know the truth about the "Silent King", you can tell Acaste and cause a bit of a stir.

Additionally, you can find the Riddling Skeleton in this area. If you haven't helped the Puzzled Skeleton at area #8, you can have a riddle contest with him for some experience. If you have helped the Puzzled Skeleton, then the Riddling Skeleton will be angry at you for giving answers to his riddles.


3 - Exit

This exit leads to the Drowned Nations, but you won't have access to it until you've found a way out.


4 - Silent King's Throne Room

This door leads to the "Silent King", but it's guarded by skeleton warriors. Attacking them makes all undead in the area hostile. To avoid such a confrontation, talk to Stale Mary at area #5 to find out about a portal to access the king’s throne room from the inside.


5 - Stale Mary

A skeletal woman named Stale Mary is at the end of this room. She's difficult to understand, but she can teach the Nameless One how to speak with the dead. Not only that, but you can ask her about the "Silent King" and she will show you a portal to get into his throne room behind the doors at area #4.


6 - Doubtful Skeleton

Here you'll encounter the Doubtful Skeleton. He is pondering whether or not creatures should continue living or die at a certain point. To remove Soego from his room at area #12, you can tell him about the Doubtful Skeleton here.


7 - Skeletal Merchant

You can purchase quite a few charms and weapons from the skeleton merchant here. Have a peek at the table below to see if there's anything you need to purchase.

Gaerien's Dead Looter Booty
Adder's Tear [1] Antler Axe [1] Bandages [∞]
Battle Axe of Quality [1] Blood Charm [∞] Blood Fly Charm [1]
Bone Charm [1] Bone Dagger [1] Charm of Infinite Recall [3]
Clot Charm [1] Corpse Fly Charm [∞] Cranium Rat Charm [2]
Dirty Rat Charm [1] Enchanted Battle Axe [1] Enchanted Punch Daggers [1]
Green Steel Dagger [1] Hammer of Quality [1] Heart Charm [1]
High Quality Stiletto [1] Jagged Knife [1] Needle and Thread [∞]
Poor Quality Sledgehammer [1] Scroll of Blood Bridge [1] Scroll of Elysium's Tears [1]
Scroll of Ice Knife [1] Spiked Knuckles [1]



8 - Puzzled Skeleton

Here you'll encounter the Puzzled Skeleton. He had spoken with the Riddling Skeleton near area #2 and is trying to figure out the answer to the riddle. If the Nameless One has a high enough intelligence, you can help him with the riddle for some experience.


9 - Knifed Ghoul

You'll find the Knifed Ghoul here, the one who has Uhir's Knife from the Buried Village. He won't give it up without something in return, though, and will demand that you bring him 6 cranium rat tails. You can find some cranium rats at area #10. Kill them and return for the knife.


10 - Cranium Rats

Once you've spoken with the Knifed Ghoul at area #9 and he's requested 6 rat tails, you can find a group of cranium rats running around here. Kill them and return the tails to the Knifed Ghoul.


11 - Hargrimm

The skeletal priest Hargrimm wanders this area. One way out of this place is to perform some quests for Hargrimm. First, he'll ask you to kill some cranium rats at area #10. Then, he'll ask you to get rid of Soego at area #12.

In order to complete the second task, you have to tell Soego about the Doubtful Skeleton at area #6 to get him to leave the room. Then, read his journal, and report your findings to Hargrimm. This will lead to Soego's demise and Hargrimm will grant you your freedom.


12 - Soego

A dustman named Soego is here. He is important for two things. First, you can tell his whereabouts to Emoric back at the Gathering Dust Bar in the Hive in order to join the Dustmen faction. Secondly, you can tell him about the Doubtful Skeleton at area #6, read his journal when he leaves the room, tell Hargrimm about his deceit, and gain your freedom when Hargrimm kills him.

Once Soego is dead, grab his skull as you may need it in the Lower Ward.

Walkthrough
Beginning
Mortuary Level 1
Mortuary Level 2
Mortuary Level 3
The Hive
Northeast Hive
Gathering Dust Bar
Northwest Hive
Southeast Hive
Smoldering Corpse Bar
Southwest Hive
Ragpicker's Square
Alley of Dangerous Angls
Beyond the Hive
Mausoleum Level 1
Mausoleum Level 2
Trash Warrens
Buried Village
Pharod's Court
Pharod's Vault
Weeping Catacombs
Nameless One's Tomb
Dead Nations
Drowned Nations
Warrens of Thought
Tenement of Thugs
Alley of Lingering Sighs
Lower Ward
Lower Ward
Bones of the Night
Great Foundry 1
Great Foundry 2
Clerk's Ward
Clerk's Ward
Brothel
Brothel Cellar
Civic Festhall 1
Civic Festhall 2
Public Sensorium
Private Sensorium
Siege Tower
UnderSigil
The Mazes
Modron Maze
Player's Maze
Ravel's Maze
Curst
Outer Curst
Traitor's Gate Tavern
Inner Curst
Curst Underground
Curst Prison
Outlands / Baator
Outlands
Baator
Pillar of Skulls
Carceri
Curst Gone
Carceri
Curst Administration
Fortress of Regrets
Fortress of Regrets 1
Fortress of Regrets 2
Trial of Impulse
Maze of Reflections
Fortress Roof
 
 
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