Register Lost Password?  Cookie?
  The time now is 08:15 PM GMT -6.  
Banshee Network
 
Planescape: Torment
Game Information
Recent News
Walkthrough
Companions
Spells
Innate Abilities
The Planes
Factions
Notable NPCs
Creatures
Equipment
Armor
Weapons
Miscellaneous Items
Tattoos
Media
Screenshots
Artwork #1
Artwork #2
Artwork #3
Artwork #4
Cinematic Images
Loading Screens
Wallpaper
Game Resources
Downloads
Glossary
Revisited Interview #1
Revisited Interview #2
PS: Torment Forum
Planescape Products
Buy PS: Torment!
Buy Planewalker's HB!
Buy Manual of Planes!
Buy PS Compendium!
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Bones of the Night (AR0508)


Did we miss anything on this map? Is there something we didn't discover? Let us know!


 
 
1 - Arrival

You'll arrive from the entrance in the wrecked house at this location.


2 - Lothar

If you had Morte in your party and he was kidnapped when you entered the Lower Ward, then Lothar, the man responsible, will appear before you within this room. To get any information out of him, or to release Morte, he will ask that you head to the Drowned Nations, and upon your return he will ask for a skull (not just any skull, something more eccentric). You can provide Hargrimm's, Soego's, Stale Mary's, or the Silent King's skull from the Dead Nations or the wererat Mantuok's skull from the level below. To access the level below, simply move the couch (at least it looks like a couch) at area #2 to uncover a ladder down to area #5.

Once you bring Lothar back one of the skulls, he will release Morte and you'll be able to get some useful information out of him. You're also able to purchase some equipment from him, which you'll find in the table below.

The Bones of the Night
Bandages [∞] Blood Charm [3] Bone Charm [∞]
Bone Dagger [∞] Charm of Infinite Recall [∞] Clot Charm [3]
Corpse Fly Charm [∞] Cranium Rat Charm [∞] Heart Charm [3]
Jar of Embalming Fluid [∞] Needle and Thread [∞] Scroll of Cure Critical Wounds [∞]
Scroll of Cure Light Wounds [∞] Scroll of Cure Moderate Wounds [∞] Scroll of Cure Serious Wounds [∞]
Scroll of Heal [∞] Scroll of Hold Undead [∞] Scroll of Remove Curse (Mage) [∞]
Scroll of Speak With Dead [∞]



3 - Staircase

This spiraling staircase leads up to Lothar's room at area #4.


4 - Lothar's Sanctum

Ascending the stairs at area #3, you'll find yourself in Lothar's personal chamber. Lothar may be here when you come back to bring him the skull (see area #2 for more information).


5 - Lower Level

This is where you'll find yourself after descending the ladder at area #2.


6 - Mantuok

You'll encounter the wererat Mantuok here (the same Mantuok you met down in the Warrens of Thought). If you have a skull in your possession for Lothar, Mantuok will demand that you hand it over to him so that he might give it to Lothar (thus claiming any reward). A fight erupts and you'll be forced to slay Mantuok and his wererat pals.

Once dead, search Mantuok's corpse for his skull (which you can give to Lothar) and the Grimoire of Pestilential Thought. This is a pretty interesting item and the source of a few quests. If you speak to it, the Grimoire will convince you to perform evil deeds to gain power. First, you can pour your blood on it for a Blindness scroll. Next, you'll have to sell one of the NPCs in your party to Vrischika at the Curiosity Shoppe in the Clerk's Ward (which will get you a scroll of Adder's Kiss). Lastly, you can kill one of the NPCs in your party for a scroll of Power Word: Kill. Keep in mind, however, that your alignment will change to evil as you commit these deeds.


7 - Exit

This exit leads to the Weeping Stone Catacombs.

Walkthrough
Beginning
Mortuary Level 1
Mortuary Level 2
Mortuary Level 3
The Hive
Northeast Hive
Gathering Dust Bar
Northwest Hive
Southeast Hive
Smoldering Corpse Bar
Southwest Hive
Ragpicker's Square
Alley of Dangerous Angls
Beyond the Hive
Mausoleum Level 1
Mausoleum Level 2
Trash Warrens
Buried Village
Pharod's Court
Pharod's Vault
Weeping Catacombs
Nameless One's Tomb
Dead Nations
Drowned Nations
Warrens of Thought
Tenement of Thugs
Alley of Lingering Sighs
Lower Ward
Lower Ward
Bones of the Night
Great Foundry 1
Great Foundry 2
Clerk's Ward
Clerk's Ward
Brothel
Brothel Cellar
Civic Festhall 1
Civic Festhall 2
Public Sensorium
Private Sensorium
Siege Tower
UnderSigil
The Mazes
Modron Maze
Player's Maze
Ravel's Maze
Curst
Outer Curst
Traitor's Gate Tavern
Inner Curst
Curst Underground
Curst Prison
Outlands / Baator
Outlands
Baator
Pillar of Skulls
Carceri
Curst Gone
Carceri
Curst Administration
Fortress of Regrets
Fortress of Regrets 1
Fortress of Regrets 2
Trial of Impulse
Maze of Reflections
Fortress Roof
 
 
      Copyright ©2000-2008, GameBanshee.com