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Druid Spells: Level 1
Charm Beast: The druid utilizes his or her innate connection with the natural world to Charm enemy animals in the area of effect.

Speed: Average

Range: 5m

Area of Effect: 1.25m Radius

Interrupt: 0.5s

Effect: Charmed for 8s vs. Will (+10 Accuracy)




Dancing Bolts: Summons a flurry of thin bolts of lightning, hitting enemies in the area of effect with Shock damage.

Speed: Average

Range: 15m

Area of Effect: 3.0m Radius

Interrupt: 0.5s

Effect: 15-25 Shock damage vs. Reflex (+10 Accuracy)




Nature's Mark: Causes enemies in the area of effect to glow with pale green light, making them easier targets. Affected enemies suffer decreased Deflection and Reflex.

Speed: Average

Range: 10m

Area of Effect: 2.5m Radius

Interrupt: 0.5s

Effect: -10 Deflection, -10 Reflex for 30s vs. Will (+10 Accuracy)




Nature's Vigor: Draws on the invigorating power of nature, creating a mild regeneration effect and raising max Endurance on party members.

Speed: Fast

Area of Effect: 1.25m Radius from Druid

Effect: Adds Endurance over 12s, x1.15 maximum Endurance for 12s




Sunbeam: Calls down a shaft of intense sunlight, Burning and potentially Blinding enemies in the area of effect.

Speed: Average

Range: 15m

Area of Effect: 1.25m Radius

Interrupt: 0.5s

Effect: 20-35 Burn damage, Blinded for 15s vs. Reflex (+10 Accuracy)




Talons' Reach: Conjures a giant pair of razor-sharp talons, causing Slash damage to all in the area of effect.

Speed: Fast

Range: 6m

Area of Effect: 1.25m Radius

Interrupt: 0.75s

Effect: 25-40 Slash damage vs. Deflection (+10 Accuracy)




Tanglefoot: Rapidly grows a patch of twisted vines that surround and entangle anyone unlucky enough to get caught inside. Characters who set foot inside the area of effect become Hobbled.

Speed: Fast

Range: 10m

Area of Effect: 5.0m Radius

Interrupt: 0.5s

Effect: Hobbled for 4s vs. Reflex (+10 Accuracy)




Vile Thorns: Shoots sharp-thorned vines up through the ground, causing Pierce damage and potentially Sickening anyone in the area of effect.

Speed: Average

Area of Effect: 5.0m Length, 90-degree Cone

Interrupt: 0.5s

Effect: 15-25 Pierce damage, Sickened for 10s vs. Deflection (+10 Accuracy)




Winter Wind: Causes an icy wind of incredible power to arise, pushing back all in the area of effect and inflicting Freeze damage.

Speed: Average

Area of Effect: 10.0m Length, 60-degree Cone

Interrupt: 0.5s

Effect: 30-50 Freeze damage, 5.0m Push vs. Fortitude (+10 Accuracy)