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Location: Galvino's Workshop

Did we miss anything in this section? Is there something we didn't discover? Let us know!


Overview

1 - Table

On the table here you'll find Galvino's Subject Roster.


2 - Secret Door

To open this door, you'll need to detect the lever on the wall right next to it.


3 - Armor Rack

Inside this armor rack you'll find a random magical item.


4 - Locked Door

You'll either need Mechanics 10 or the Cell Key (#9) to open this door. In the room beyond, you'll meet a broken construct with the soul of a highwayman. It'll either attack you, try to escape and then explode, or steal 500 cp from you. Hidden inside the construct's cell, you might be able to detect the boots Echoing Misery.


5 - Baelsyr's Tank

To free Baelsyr, you'll need to flip the main power switch (#6) and then pull the lever next to his tank. When Baelsyr escapes, he'll attack you, but after the battle you'll find the unique pistol Fellstroke in the tank.

Note: To learn more about Baelsyr, you can read the document Subject: Baelsyr from the bookcase behind the tank.


6 - Power Switch


7 - Secret Door

To open this door, you'll just need to pull the lever on its western side.


8 - Iron Construct

You'll find Crumpled Experimental Notes on the Iron Construct patrolling around here.


9 - Crate

Inside this crate you'll find a Cell Key.


10 - Table

On the table here you'll find Experimental Notes.


11 - Locked Wooden Box

In the box here you'll find a random magical item.


12 - Bookcase

In the bookcase here you'll find Experimental Notes and the Workshop Key. In the crate right next to the bookcase you'll find some Camping Supplies.


13 - Secret Door

To open this door, you'll need to pull the lever on its northern side.


14 - Locked Door

To open this door, you'll need the Workshop Key (#12).


15 - Galvino and the Devil of Caroc

You'll meet Galvino and the Devil of Caroc here. Galvino is involved in the quests The Recluse of the White March and The Fisherman's Penance. The Devil of Caroc is a rogue and a potential companion.


Exits
  1. Exit back to Durgan's Battery.