If you want to ***** about the KotOR games, do it as I, a hardened dicechucker, do: KotOR is nothing like the d20 Star Wars RPG!
-Vitality points is just hit points like in D&D, there are no wound points.
-Armour is just a defence boost, like in D&D.
-Combat is a hell of a lot less "big" numerically in the pen'n'paper version. For example, Medpacs heal 1-2 wound points, 4-5 if you really shell out, melee weapons do less damage, ranged weapons do more.
Now that's *****ing. A few glitches and some pointless doors is nothing in comparison.
But, relevantly, KotOR I and II are good games, and they are definately, in my opinion, the most "real" RPG games available for consoles. Most console RPGs are just formulaic garbage churned out by the bucket over in Japan, with characters featuring hair big enough to keep them out of parking garages, and so forth.
On the computer, there's the Fallout games, Baldur's Gate (I, not II, which was a predictable and boring exercise in making a game that sucked all the fun out of the room), Arcanum, etc.
The KotOR games are able to stand next to those sorts of games and say "See, consoles have something approaching computer RPG's!".
Of course, as I am a bitter jerk with nearly 300 dice, I can safely say that pen'n'paper is much better.