That's strange, looking at the comments there's not a single one that's saying it doesn't work. Is the path correct? It should be
X:\MAINGAMEFOLDER\gamedata\ inside gamedata there's supposed to be a folder structure that goes config\weapons\ inside weapons folder should be the .ltx files for all the weapons.
Try opening up one of the weapon's .ltx files, any text editor will do - I prefer Notepad++, for example w_ak47.ltx (I'm pretty sure that's one of the default ones, if you don't have that one any other weapon ltx will do.) Scroll down a bit to line #55 or so, you should see something like:
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condition_shot_dec = 0.001
condition_queue_shot_dec = 0.0012
Those are the parameters responsible for decrease of condition, first one for single shot and the second for bursts. You can simply set them to 0's and the condition won't decrease at all. To change the condition of dropped weapons you have to work with another file I assume, I've never tried to remove the damage system so I don't know how that could be done.
If what's bothering you is the fact that you can't sell damaged weapons it would be easier to change what condition the buyers won't go below. This is something that I did change because it was seriously pissin me off when I was getting (and luggin around) tons of weapons but couldn't sell them. The files to do those changes reside in "S.T.A.L.K.E.R. - Call of Pripyat\gamedata\configs\misc\trade" For example the file "trade_zat_b30_stalker_trader.ltx" is the one that's responsible for Owl, the trader on the first location (Zaton). About 9 lines into the file there's a line that goes:
That "x.x" is where the condition modifyer goes, it's a number between 0.0 and 1.0... set it to something like .4 and he'll buy anything that's better than 40% I believe. The exact formula may be more complex but this one variable is enough to get it how you want it.
To do same with armor would be a bit more complicated from what I can tell. The files for outfits reside in "S.T.A.L.K.E.R. - Call of Pripyat\gamedata\configs\misc\".
Obviously you won't have any of these files unless you've got a mod that modifies them or you extracted the base files (not sure if/how that could be done.) Also any pieces added by mods may be located in different files, but the folder structure should remain the same.