Ares2382 wrote:Depends if you want to be up close and personal, knife in the back kind, or find a nice spot and put a couple of arrows in someone's head before they see you kind.
For the former, I'd go
Dunmer (really just my preference, and argonian or khajit would work here as well)
Endurance and Luck as my two attributes
The Thief birthsign
Blade, Light Armor, Sneak, Illusion, Mysticism, Alteration, Last one a skill of your choice.
For the latter, Pretty close to the above
Bosmer (But a Dunmer would do rather well here as well)
Agility(or speed) and Luck
Blade, Light Armor, Marksmanship, Sneak, Illusion, Mysticism, Alteration.
Great thing with Oblivion is that really you can totally ignore what I just said and still end up with a great assassin..... even if you play an Orc.
Ares2382 wrote:Ok I don't know how well you are familiar with the leveling system in Oblivion, if you're not familiar at all read Oblivion:Leveling - UESPWiki before the rest of my post. Otherwise it might not make sense.
You can get up x5 on each level up for 3 of your attributes. It's easy to raise your Speed and Agility very quickly because most of the skills you'll be using will be based on both of those attributes, thus you'll be getting x5 many times even if you're not trying to power level. However, there are NO skills that raise Luck so the only way to get it up really quickly is to get it as one of your starting attributes. This is also why I also get The Thief sign, it's not for the other attributes it's to get more Luck.
The reason you want Luck is because it effects absolutely everything in your game, although in a small way. All of your skills (except Acrobatics and Athletics) are raised by 40% of however many points your Luck is over 50. So it really pays to have a lot of Luck. (Also if your Luck is below 50 it will negatively impact all of your skills).
Also there are 2 schools of leveling in Oblivion. One suggests that you get x5 on 3 skills at each level up. The second suggests that you get x5 on 2 skills and add Luck as the 3rd attribute at each level (you can't get x5 multiplier on Luck since no skills are associated with it). I'm of the second school of thought.
If your Luck is 100, all of your skills (except Acrobatics and Athletics) are increased by 20 points!!!
This will not appear on your skills page, it's all done behind the scenes. So just trust me on that.
As a stealth character, you want to be able to know where everyone is before they see you. Mysticism has one spell that's called Detect Life. What it does is allows you to see living being through walls (think X-ray vision). Hence it's useful. Also, not as important to the assassin type, but can't hurt, are the Reflect Damage and Spell Absorption spells.
As for which Race?
I like Dunmer purely from the fact that Dark Elfs are cool. If you want to look at it from a gameplay perspective though, they are still not a bad choice because they get +10 to Speed and Blade, +5 to Light Armor, Mysticism, and Marksmanship.
But if you're going for an Archer type, Bosmer is king
+10 to Speed, Agility, Marksmanship, Sneak and Alchemy
+5 to Acrobatics and Light Armor
(although with -10 to Strength you might want to avoid melee as you won't be doing as much damage)
And yes, you can have Blades and Marksmanship as majors. Nothing wrong there. Just remember in Oblivion, the only thing that having a skill as a major means is that you start with a higher value in that skill, and it's a bit easier to level it up. For example you can leave Blade off of your majors and still level it up to 100 by using it a lot and maybe paying some trainers early on to help you get the skill higher.
Also, just wanted to point out, it's often better to leave some skills out of your majors if you use them a lot. Alchemy is a prime example of this. It's probably THE most useful skill in a game for any character, but I will never recommend you put it as a major skill. The reason being is that it's will level you up very quickly. And the reason that that's bad is because the game levels up with you, and you will start facing stronger creatures, but since you were leveling up with mostly Alchemy your combat skills will be too far behind to fight against these creatures.
Fljotsdale wrote:I already posted my current char in another of your threads, so I won't include it here.
But I'd like to add a little bit.
Wood elves are nice. I like 'em, I play 'em. But they have some disadvantages:
1 Three of their attributes start at 30 (most other races only have 2 at 30). For male Wood Elves it's Str, Will, Per. For females it's Str, Will, End. If you use your +5 bonuses on Speed and Agility you have a very unbalanced char, imo, especially with Thief sign, cos they then have start values of
END 40 (male) 30 (female)
PER 30 (male) 40 (female)
And I don't like that. The racial strengths are overbalanced by the race weaknesses. Sure, s/he can run from danger very fast, but it's hard to outrun spells and arrows! :laugh:
Fljotsdale wrote:Sure, s/he can run from danger very fast, but it's hard to outrun spells and arrows! :laugh:
Ares2382 wrote:Actually spells and arrows are quiet easy to dodge (unless the spells are area effect, but I haven't seen the computer use too many of those).
See if you're moving, the computer will aim his spell/arrow a bit ahead of you so that it will hit you. Unfortunately for the computer he assumes that you will keep moving in the same direction, so once you see that he's firing of that spell/arrow, just change the direction of your movement.
Assuming you're not standing 5 feet away from your foe, you should be able to avoid the spell/arrow most of the time, and pepper him with your own arrows in between.
But I still wouldn't take a Bosmer female, because yeah that -10 to endurance really hurts.
Ares2382 wrote:"So even if your an assassin class you would prioritize endurance over agility ?"
Even an assassin will get hit sometimes.... so having health is important. But as I said before, if you have a choice between x5 Agility and x1 Endurance, go with Agility, but if it's x5 on both I'd probably go with Endurance (but remember you get 3 choices at each level up, so it's probably good idea to pick both).
"On my old character which is level 5 I have never seen the x5 multiplier, is there a way to make sure you will get it by the time you coming to sleeping and leveling up?"
Straight from the Wiki
The amount you can raise an attribute depends on how many skill points you have gained in skills governed by this attribute (major and minor).
0 skill points grants a +1 bonus
1-4 skill points grants a +2 bonus
5-7 skill points grants a +3 bonus
8-9 skill points grants a +4 bonus
10 or more skill points grants a +5 bonus
It is never possible to gain more than a +5 attribute bonus when leveling up. Attribute bonuses not used at one level (or surplus points past 10 in the skills governed by an attribute) do not roll over to the next level.
"Also why would you want strength as an agility base character? It seems rather confusing.. lol! I would of thought strength would of been best for a warrior type character?"
Strength determines how much stuff you can carry (among other things). And trust me, there are ALOT of stuff to carry in Oblivion . It will benefit a warrior type more, but you should not neglect it.
Nathxoxo wrote: So even if your an assassin class you would prioritize endurance over agility ?
Nathxoxo wrote:On my old character which is level 5 I have never seen the x5 multiplier, is there a way to make sure you will get it by the time you coming to sleeping and leveling up?
Nathxoxo wrote:Also why would you want strength as an agility base character? It seems rather confusing.. lol! I would of thought strength would of been best for a warrior type character?
Nathxoxo wrote:Anyhow thanks for the tips and advice its greatly appreciated, I'll give that website a read to see if it can answer a few of my questions. hehe