Thief/Necromancer using SK ...How?

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Indra
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Thief/Necromancer using SK ...How?

Postby Indra » Fri Dec 13, 2002 11:45 pm

I've been trying to create a lawful evil Thief 8/Necromancer xx using SK. I rolled the stats, got past the first cut scene in Irenicus Dungeon, then promptly dualled him. The concept is that he is a necro in training when jumped by Irenicus's goons.
Problem is, I do not get the extra spell slot of a specialist mage by dualling him. Before I dualled him from Thief, I edited him using SK and added Mage, Necromancer as a kit. Then dualled him in the game. When I got my 2 spell selection on dualling, Necro spells were highlighted, so the game recognizes the kit. However, I still do not get the extra spell slot. Could anyone suggest how I'd get the extra spell slots while dualling to a Mage kit? Thanks in advance...

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UserUnfriendly
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Postby UserUnfriendly » Sat Dec 14, 2002 2:06 am

not quite sure it works, really...but based on my experiments with imoen as wildmage thief, i dont think duals get the specialist slots...

but i know from experiments with aerie this does work...

make a new elven mage thief, and apply the necro kit...

i know this works...just roll the levels back to 0 to get all the extra spells...
They call me Darth...

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Indra
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Postby Indra » Sat Dec 14, 2002 2:19 am

Thanks User...
I knew you would know something about this.... :) ...Looks like it's multi-then. Also, One question about specialist mages..I've noticed Jan has all his illusionist spells at all levels when I pick him up. I haven't played with Edwin but I'll assume he has conjuration spells at all levels. How come the PC dosen't get all spells of his specialist class if he's a specialist mage at char creation? What gives? I mean, why be a specialist mage if you don't know more spells from your class?

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Postby UserUnfriendly » Sat Dec 14, 2002 9:29 am

scripting issue....

now when you create a wildmage or necro or whatever, you get the spell selection screen and get to pick your starting spells,,,

but the game is also set to reward you with xp when you scribe scrolls....

i really dont know....

me? i always play a kensai sorc anyway, so spell selection is much more limited and a complex process, involving much hand wringing...hehehheh
They call me Darth...

Darth Gizka!

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bullions27
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Postby bullions27 » Sat Dec 14, 2002 11:22 am

Strict AD&D rules. You can not dual ANY class to a specialist mage. You can only dual to a regular Mage. If you want to create a multi-class kit with only Necromancy as the school of magic, that will require editing with software a tad more difficult than Shadow Keeper.

I've noticed Jan has all his illusionist spells at all levels when I pick him up. I haven't played with Edwin but I'll assume he has conjuration spells at all levels. How come the PC dosen't get all spells of his specialist class if he's a specialist mage at char creation?


PCs are considered new generated characters, not characters with an established history. You will receive bonuses for the Specialist class, but you do not begin with the spells because your character is new. You begin with the generic selection and everything else you will have to learn from what you can gather in the game.
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Postby VonDondu » Sat Dec 14, 2002 1:33 pm

I just tried to make a Thief dualled to a Necromancer by using ShadowKeeper, and I ended up creating a multi-classed human Thief/Necromancer. I didn't know that was possible. Sure enough, he can't use spells from the opposition school of Illusion. He apparently has the same number of spell slots as a single-class specialist Mage. I think the reason why he's a multi-classed character despite being human is because I didn't dual-class him by using the dual-class function in the game. Since I specified two classes with ShadowKeeper, it makes him multi-classed by default. I'll have to remember that if I ever want to play a human multi-classed character.

Sorry, I don't know how to give a dual-classed character extra spell slots (without giving him a special item).

I don't know much about D&D rules. When I play Baldur's Gate, I play by Baldur's Gate's rules. Most of the time, anyway. :) So here's my question. If I made Imoen a Thief dualled to a Conjurer in Baldur's Gate (which is what I actually did because the game allowed it), then why I shouldn't I make her a Thief dualled to a Conjurer in Shadows of Amn? That's what I usually do.

I think it's important for PC characters to have a past, whether the game takes it into account or not. Take a look at the NPCs, both joinable and non-joinable. The ones that are most interesting have interesting lives and do things that are out of the ordinary. Look at Jon Irenicus. Even if you had a 31st Level Mage, could you do the same things that he does--building huge labs, becoming the new director of Spellhold, creating golem armies, etc.? Obviously, some of those things are outside the normal rules of D&D. Or look at Nalia. She's really a Mage who learned some thieving skills when she slipped outside to help the poor. To take that into account, the game made her a low-level Thief dualled to a Mage, but that's not really what she is when you take her biography into account. You can play her as a Thief and let her wield Thief weapons if you like since the game allows it, but I think it's more appropriate to take her unique background into account when playing her. The same thing applies to PC characters.