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Couple of questions here:

Posted: Sun Feb 18, 2001 3:05 pm
by Rhyfelwyr
I have a couple of questions I've been seeing around. First of all, what is shadowkeeper? Second, Is there a difference between a multiplayer game and a single game? I started a MP because my wife wanted to try it, but it didn't hold her so I finished it alone. I still seemed to get the banter between npc's and I was wondering if the solo was better. Finally, for entertainment purposes, what are the best NPC's to have on your team to banter?

Posted: Sun Feb 18, 2001 3:10 pm
by Drakron DuĀ“Dark
Shadow Keep is program that edit the characters, inventory and that kind of stuff...
MP is like the single player mode, same quests, same story but you play with another persons online so you dont really need the premade NPC that are in the game (Aerie, Imoen, etc....) but you can still have those in your party (I think).
The best, that depends on your character aligment, class and your personal taste.

Posted: Sun Feb 18, 2001 3:28 pm
by Thomas
You can still have the NPCs in the game join the party in MP games and you can also let the people that joined play as them too. Kind of neat to have Minsc and Keldorn chatting about this and that and taking care of themselves for once. Image

Posted: Mon Feb 19, 2001 4:07 am
by Sly
5 of us just started an adventure...got out of the first part (Prison) to where Imoen left. We took her with us because we needed a thief as I will dual class later. Anyways (+++++++++++++SPOILER++++++++++++++++++++++++++) then Imoen gets taken away.
I was just wondering if there are some characters that are essential to the plot.
Which give the story more plot?
We have 1 slot open...but no spoilers please.

Posted: Mon Feb 19, 2001 4:16 am
by Thomas
I would go with Jaheira, Sly. She's got the largest personal quest of all the NPCs.

None of the joinable NPCs are essential for the plot though as the numerous solo-players have proven beyond doubt now.

Posted: Mon Feb 19, 2001 3:41 pm
by Cloud
Yoshimo adds a great deal to the plot as well

Posted: Tue Feb 20, 2001 9:58 pm
by Sir Percy
Take Nalia, do her quests, then send her packing.

Then pick up Cernd, do his quests, get rid of him.

Ditto with Korgan, Jan, Anomen.

Only thing is, can you pick up Jaheira later, if you've let her go once?

Posted: Wed Feb 21, 2001 5:29 am
by Astafas
Of course you can pick Jaheira up once thrown out of the party. She waits outside the Harper's in the Docks area.

Posted: Wed Feb 21, 2001 11:38 pm
by Sir Percy
Originally posted by Astafas:
Of course you can pick Jaheira up once thrown out of the party. She waits outside the Harper's in the Docks area.


I only asked because, once, at the very start of the game, I refused to take Jaheira along initially, and when I went back to pick her up, she wouldn't even talk to me.
Maybe I had said something *really* bad to her?

Not that I'd even consider giving up Insect Plague, Summon Woodland Being/Fire Elemental!!

Posted: Thu Feb 22, 2001 2:22 am
by Astafas
Never thought of that possibility (I've always accepted Jaheira in the beginning of my games and thrown her out later). As for her spells, I honestly think Cernd is a bit underrated. He gets the same spells (except for the Harper's Call) as Jaheira, only he gets more of them and faster, too. With Bracers of AC 3, his own cloak and maybe a ring or two, his AC isn't that bad. As a (greater) werewolf (or was it wolfwere, again? Very confusing these two Image), he helps out rather well in the fights, too. So if you have no real need for another fighter, I certainly recommend Cernd instead.

Posted: Thu Feb 22, 2001 3:19 am
by Brink
If you refuse Jaheira at the beginning of the game,she will leave on never come back.She will only wait at the Harper Building if you remove her after getting out of Irenicus' Prison

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Knight of the Fence and Champion of Neutrality