Sunfire

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate II: Shadows of Amn.
User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:
Sunfire

Postby Silvanerian » Fri Feb 08, 2002 2:47 am

Hail All!

I've just resently run through the game with a fighter/mage, and I noted something that just might get you pure spellcasters attention:

The 5th level spell Sunfire seemed to ignore magic resistance.
I tested it in the Underdark and in Sendais Enclave, and every drow took damage everytime I casted this spell.

The strange thing is, that when the drow mages themselves casted sunfire, his fellow drow resisted it.

I checked the spellfile in Near Infinity and the spell should apparently not bypass resistances, yet the drow got hit everytime I casted it.

Strange, no? Yet very useful as it a relative lowlevel spell and does good damage (15d6 at 15th level, with save 8d6).
Of course you have to be careful if you have a big party, as the "fireball" it's centered on the caster.

Another "trick" with this spell is that you become totally immune to fire when you cast it. I succesfully resisted Firkraags dragonbreath (which would otherwise surely have killed me) as I casted it the moment before the breath hit me...again this is only a "last resort" if not your party members are around.

-Sylvanerian
Qualis Artefix Pereo

User avatar
lompo
Posts: 756
Joined: Mon Jan 07, 2002 11:00 pm
Location: Italy
Contact:

Postby lompo » Fri Feb 08, 2002 3:00 am

Well, it's a nice discovery!
Make a trigger with 3 sunfire and send you mage alone, or better with a fire resistent warrior (red dragon equipment+ring of fire res. for more than 100% fire resistence) to protect your withdrawal, and blast all the Drows.

User avatar
KensaiRyu
Posts: 622
Joined: Sat Feb 03, 2001 11:00 pm
Contact:

Postby KensaiRyu » Sat Feb 09, 2002 12:40 am

I took a look at this spell and noticed it has a weird (weird = a flag I have not seen before) flag set.

I am not 100% sure yet what the flag is, but it could mean the spell ignores MR if cast by a party member. I will do some experimenting on this and post an update.
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]

User avatar
Silvanerian
Posts: 455
Joined: Thu Jun 21, 2001 10:00 pm
Contact:

Postby Silvanerian » Sun Feb 10, 2002 8:53 am

Okay KensaiRuy - that'd be nice. Looking forward to your update.

-Sylvanerian
Qualis Artefix Pereo

User avatar
UserUnfriendly
Posts: 4109
Joined: Mon Aug 06, 2001 10:00 pm
Location: Sluggy Zone
Contact:

Postby UserUnfriendly » Sun Feb 10, 2002 3:19 pm

I dont think its sunfire alone, I'vve noticed using delay blast fireball, my preferred spell over sunfire, use prot from energy and 2 dealy in chain, then run tword enemy real fast, the fireballs seem to work thru magic resitant enemies, like drow...

delay fireballs semms to do full damage in trap mode, even against the heart seal group which punches in via gate, and come in with spell prot up...

could it merely be elemntal damage punching in thru magic resistance???
They call me Darth...

Darth Gizka!

Muwahahahahhahahha!!!

User avatar
KensaiRyu
Posts: 622
Joined: Sat Feb 03, 2001 11:00 pm
Contact:

Postby KensaiRyu » Sun Feb 10, 2002 3:28 pm

No, because the Power setting of the spell determines if the spell is checked against Magic Resistance or not.

Sunfire is flagged as having a power of '5' meaing anything which blocks level 5 spells will stop it, and it is subject to Magic Resistance.

(EDIT) I checked the delayed blast spell and it does not have the weird 'flag' attached to it that sunfire does.
Wizards Of Eregion Expansion Team Presents:
[url="http://www24.brinkster.com/manveru"]Dagor Laureland[/url]
[url="http://groups.yahoo.com/group/IEEAIS"]Infinity Engine Enemy AI Scriptors Council[/url]