"in practice in bg2 any fighter type w/ the flail of ages backed with either a debuffing mage or keldorn + holy avenger is going to be ready to savage mages. they would retain the flexibility to use more items and perhaps be better served vs non mages. "
Yes, but if you have a WS you dont need to have Keldorn or the other mage to help the fighter. The WS is a fighter that is not as good as the vanilla version (becouse of the restrictions) at being a fighter, but infinitely better at incapacitating and killing Wizards on his own. Also, there is nothing more satisfying than seeing a powerful mage trying to kill you only to realise that all his spells fail to cast.
"Getting that much str is actually a bug, one that the same g3 mod fixes. Additionally one of the stats, the bugged one i believe though, is not actually strength but a primary stat, something you will have to consider if going with that dual class, because a cleric will receive wisdom and not strength."
Thanks for the tip, I didnt knew that, How much Strenght would you get without the bug? Also, Im role Playing in this playthrough, so I will still be doing all the trials the evil way.
"Additionally if we are using Crom at all, something a WS dont have access for half of the game anyway and that includes Hell bonuses too"
Until you get it, you can use Belm or Kudane, which you as early as you want after Irenicus Dungeon.
"we are close to getting GWW, making dual wield pointless, attacks are capped at 10"
Yes, but only while you are using the ability; also, having more than 10 attacks would be usseless to a WZ fighting a mage, becosue you would have suprassed 100 percent failure chance.
"These enemies are easy since there are immunities against their abilities. PfMW and Baldurans shield, of which the WS can use neither without loosing efficiency"
In the case of the Balduran shield, you dont need eficiency, just the ability to stand in front of a beholder and wait for it to die, that shield is simply too cheap.
And PfMW is an ability only mages and duals-multy has; and can only be cast to themselves.
"Well yes, thats what we initially talked about. But tanking is very viable because enemies actually have thac0 around zero and once the tank has AC -30 and below he can breeze through anything not called Imroved Demogorgon or Improved Abazigail."
How do you get an AC that is so low?
"It is very possible. Having a party is a liability actually. Sending his solo like said is vastly superior, his saves due to being a dwarf are so good he resists everything, and all the mass spells the lich is gonna cast on him will only damage one person not six. Just waiting it out, the lich will run out of spell and Korgan can take him out with bare hands and a couple of health potions. Vanilla liches are pathetic. "
Thats a valid strategy, although kind of cheap.
"Uhh, vampires. Make short work of a surprised party and very difficult to protect against. Dragons with level drain, even worse. Their abilities are on-hit so WS wont help here."
I always thought that vampires where more annoying than threatfull (although, I have to say that I play vanilla, and not the difficulty mods you surelly play); becosue of level drain; and Dragons are Boses, you only find 4 of them in this game.
"But again i want to reinstate that this ability by itself is not bad, but occupying that character slots with other classes will benefit more than something which is ultimately a glorified Breach"
Breach takes away one protective spell of the enemy, and takes 1 turn to cast; The WS ability makes all (protective or offensive) present and future spells to fail in a speed that equals 10 percent per attack per round.
The WS ability doesnt even begins to compare to a simple Spell like Breach.
I think that we can both agree that the WZ is greately underrated and is not umplaylable or even bad.