I shall introduce myself first, as a 'gentleman' should. My name is Tadeos, but im better known as Longshot or Stworca. Please note that this guide may lack : correct grammar, updates with newer versions of listed mods, solutions that i havent found out myself. It is in "beta" state and will be upgraded. If you spot any inconsistencies, please report them. If you have anything to add to the guide, feel free to leave a PM or reply here.
I strongly recommend that you get G3 fixpack and G3 tweaks. Aside from those two, add-ons that may aid you during this epic struggle are :
- Aurora (nice banters and a huge variety of boots + food! )
- Weimers Item Upgrade (make some minor items more powerfull by combining them!)
- Weimers "Anti Paladin" if you want to play evil. An inquisitor for the 'dark side'. I like this class and use it quite often.
- lvl1 NPC, if you want to play with Bioware NPCs (it allows you to change their classes, very handy). :
I will try to post as much helpfull info and tactics for following mod fights (the most difficult ones in my opinion) :
- * Tactics : Improved Illyich, Kuroisan the acid kensai, The Ritual fight with Pontifex (ak. Ira'Kiou'Dneg), "Red Badge" encounter, Improved Bodhi (with SCS II AI), Improved Irenicus in hell (with SCS II AI)
- * Solaufein's Eclipse Party
- * Improved Spellhold's : Adventurers party v0.93
- * All Bhaalspawn battles enchanted with Ascension and v13 SCS II. That is : Illasera, Gromnil, Yaga Shura, Abazingal, Sendai, Balthazar, Mellisan and the five.
- * SCS II : Spellcasting Demilich - Kangaxx v13, Ust'Natha defenses v13, Improved Irenicus in Spellhold v13, Twisted rune - enemy has HLA's v13, improved beholder hive v13
- * Vanila game : Watchers Keep lvl 5, huntress party. (with and without SCSII)
- If you want tips for other fights then listed above (incl. mods) simply leave a post and give me some time to play through them, you'll get a response for sure. Additionaly, if you have other tips/tactics that i havent included in this guide, please post, those will be added[/color]
- * Bonus : Minor encounters : [url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063.html#post1068558"]Tactics : Gnome Fighter/Illusionist in Docks,
Tactics : Lich in the Docks
SCSII + Insanity enchanted Sion and his party that guard Celestial Fury
SCSII + Insanity enchanted Demon Wraith, without thief.
SCSII Six Glabrezu Summoners (Impr. Watcher's Keep)
SCSII + Insanity enchanted Saladrex the Red Dragon fight
SCSII + Insanity. Spellcasting Demi-Lich from Watcher's Keep[/url]
- * Bonus : Sorcerer Spell Picks ([url="http://www.gamebanshee.com/forums/baldurs-gate-ii-shadows-of-amn-9/guide-to-tactical-mods-spoilers-116063-p3.html#post1078980"]click here to view, or jump to page 3, post 44[/url])
This guide wont require HLA's usage except for the last fight in ToB. I may however mention some HLA spells as helpfull. Every tip for encounters on insane with -party-. Playing with a single character without xp cap is much easier then with a party. If you have a Cleric 30 / mage 30 or a 20/20/20 F/M/C you'll just run through all this fights with ease, protected from everything. Its much trickier to beat this game with all NPCs alive if not all of your characters have pfmw. Now i have nothing against a good solo playthrough, this guide however is for regular parties. I had an xp capp, you dont have too. Its masohistic. Additionaly i dont realy recommend playing on insane with above mods, a single mistake results in wipe. Finishing the game however gives much, much joy. Lets get on with it.
First of all, you need a party prepared for every encounter. You'll need to deal with mobs highly resistant (or even immune) to some forms of damage. Enemies that have nearly countless protective spells. Fights where the boss can destroy you in few blows... And fights where there are 6 such bosses at a time. And last but not least.. fights, where enemies unleash hell during time stops (whole parties.. or even dragons).
Now, before you start wondering which classes you should take, know, that every class is capable of soloing the game both vanilla and modded (as many great players around the world proved) For some its easier, for some barely possible (very gear dependant) and that any combination is capable of finishing the game. I strongly recommend taking at least one mage / sorcerer, for it is the core of my guide.
Except for Viconia (huge passive MR) Edwin (the amulet he's wearing) and Sarevok (deathbringer assault) you can make better characters than there are NPCs. Some NPCs added by mods however, are added to the exceptions. The best example here is Valen (many immunities, level drain, awesome scripting), Tashia (her quick slot item) and Jon Irenicus (just take him and you'll see. This character will spoil your fun)
I realy recommend taking Vici with you, she is an awesome char, and will be of great use. Mostly because of the MR (you can go above 100 easily, which i recommend.. but we'll get to this later), high dex and good priest spells. Aside from that i encourage you to make a custom party for tactical mods, but if you don't want to - that is ok too. Its beatable with Bioware NPCs aswell.
An arcane spellcaster : Sorcerer (elf).
2 melee butchers : Cleric of Talos dualed ASAP to fighter and Anti Paladin or an Inquisitor (Cleric/fighter dual weilding, paladin with 2h.Any warrior is good for dual weild, except WS, i recommend berserker to tank mobs that use imprisonment. Mine was a core warrior cause it was the second class.) :
An archer : wizard slayer dualed to thief ASAP
The last spots are changed with each play (or left empty). The chars from 5th and 6th spot that i remember :
Swashbuckler dualed to Cleric.
Another 2h paladin / anti-paladin.
Weimer's Generic Archer.
I dont use rangers, druids, monks, kensai, barbarians, assassins etc. But it does not mean that these classes (or sub classes) are weak.
Also note that i never use 2 sorcs / mages (bards are limited to lvl 6 spells). Because one is enough to beat all enemies who should be beaten with magic, and having 5 physical dps makes short work of those who are resistant to magic. Having second arcane spellcaster will greatly reduce the difficulty of most encounters (not having one will increase it)
General Tips, before we go to details :
- If you want that any of your character stays single class... Create him as priest and dual right after the game starts. Why?
First of all armor of faith! Damage reduction is the key to later fights, cause enemy can wipe your whole party with just one spell if you fail its save (Horrid willings for 100 is a good example) This 5, 10, 15, 20 or 25 % (which is always added to your regular resistances) may be lifesaving.
Next on the list is Sanctuary, Doom and DUDM. Free time to prebuff in middle of hell, a handy saving throws debuff, and a bonus to all melee stats.
Then we have resist fire and cold (cold is usefull only against Adalon, but fire..! 80% of non-physical damage is fire including many HLAs!)
Last 3 positions (level 3 spells) are dispel magic - its good to have a magic dispell for everyone!) Protection from fire (100% to normal and 80% to magical!) and zone of sweet air (for my gameplay in later encounters its not necessary, but its always good to have in emergency case).
If you want to play a mage, start with cleric and dual him to mage asap! Not only will you get above spells (contingency with sanctuary is made of win) but you'll be able to use flails and shields and helmets!
- Make sure one of your warriors specs 5 stars in flails and maces.. You will need it.
- Run speed increase isnt just a way to speed up the traveling around map, hastened character has huge tactical advantages. You can kite, you can get out of spells AoE before those even fire, you can flee.