Blizzard Entertainment Interview

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Blizzard Entertainment Interview

Postby GameBanshee News » Mon Sep 07, 2009 7:36 am

Blizzard Entertainment's Michael Ryder took some time out of his day to address <a href="http://www.gamesindustry.biz/articles/blizzards-mike-ryder-interview">a selection of questions</a> about World of Warcraft, StarCraft II, and the company's development strategies over at GamesIndustry.biz.<br><blockquote><b>Q: There's an interesting balance in deciding what's in a content patch, and what's in an expansion... is that tricky, or fairly straightforward?</b><br><br>Michael Ryder: The development team has a roadmap, and they think about what will come naturally in a patch. Of course they have to think about the time frame, and what's doable in the time they have to release a patch that comes out in a timely way, but also has lots of good stuff in it - whereas there's a more overriding long term thought process that goes into the expansion, because they have more time to get it together. <br><br>So I think it just falls out in that equation - what they feel is compelling and the time it will take to execute that. I know there's an awful lot of thought about what goes where, and at the end of the day it's going to come down to a creative process - a gut feeling on the part of the designers and producers about what can be done.</blockquote>