Xandax wrote:Well not really - there's very little connection NwN1 does not hold any candle to DA:O in any area except multiplayer possibility.
I found that NWN had better feedback in battles. I don't like that they removed that message window they used. It's hard to keep track on what's going on in the game's battles without it: how often do my characters hit, which spell works best under a specific situation, etc. For all I know I might be going through entire fights with Alistair not doing any damage for example.
(... well unless such a feature exists and I haven't noticed
Anyway, As a BG fan I try ignore the whole 'spiritual successor' hype while playing. It's not that it's unfair for the game as much as it can potentially 'hurt' my enjoyment: it would cause me to look for things that BG did differently - and since in time a fan learns to love even the faults of his favorite game - I would end up being annoyed by things that otherwise I would simply ignore.
Of course taste is involved, but still one might like something bad or despise something good... an 'experienced' player should be able to understand when that happens though. For example I liked NWN1... a lot! yet I do understand all the negative criticism.
Ultimately I think that DA is a game solid enough that it's main 'fault' is that it was made by Bioware - if it was the first game of an unknown Polish studio or something, I'm sure it would be a lot easier for people to view any minor annoyances as what they are: minor annoyances. As it is they are amplified as
minor_annoyance * (expectations_from_Bioware + BG2_successor_hype) = mortal_sin