Some more bugs (?) for fixing.

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GSV3MiaC
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Some more bugs (?) for fixing.

Postby GSV3MiaC » Fri Dec 19, 2003 3:06 pm

ToEE Bugs(?)

Manual problems:

The columns for AC and max Dexterity bonus, for the various types of armor are swapped over in the manual (also in the .pdf version).

There is no mention of the XP penalty for death/resurrection in the manual.

The manual mentions bonus spells for high INT wizards and high WIS clerics - these do not appear to actually happen.


Game problems:

The game is prone to 'lock up' when scrolling the camera view on the later dungeon levels, especially after big fights. Even when it
doesn't lock up, it gets ridiculously slow (1 frame a fortnight). This is on an XP2700+, with 512MB RAM and a Radeon 9600. (the game does not appear to know how to use >256MB RAM anyway, judging from the Task Manager 'max commit charge' numbers).

If you change the resolution in the game (1024*768 ->1280*1024, and then back), the character portraits (at the bottom .. the top too, if you are in combat) are shifted left, with a couple being off the screen.

If you summon Hezrou with the Orb, they do not appear to go away again, ever. I wound up with several by then endgame. They are a major problem in the Inn, since they block access by a PC to the stairs down (apparently having an NPC click on stairs, or click on a chest, or click on someone to talk to, won't hack it - it has to be a PC).

Summoned/charmed creatures (including Mord's faithful hound) show up on the party formation display =under= exisitng characters (you have to move people around to discover them). The hound sticks around forever too - is that right??

Various people said they were giving me things (the wheelwright - spiked wooden shields, the elven maiden, a suit of armor for rescuing the princess) but they didn't show up in =anyone's= inventory. Nor on the ground. Swindle.

NPCs do not sell things. This is ridiculous - you wind up with someone like Meleny weighed down with 15 light maces, which she won't give up and won't sell. You wind up with some gnome walking around with a suit of plate armor+1 that they can't even wear .. but since they don't sell it, no-one else gets the chance to wear it either.

Meleny turns hostile and attacks if you drop her from the party (although her dialogue doesn't give any clue that this is going to
happen).

My L8 rogue never managed to open a single door - could do all the locked chests, but none of the doors. Is that a feature or a bug?

The 'repeating light XBow' belonging to the gnome, who's name I've forgotten, is seriously glitchy - sometimes my hobbit could equip it, sometimes it was 'too big'. No obvious rhyme or reason to it. And, fwiw, the gnome it belongs to is even smaller than the hobbit (they ran a comparison test).

Characters get 'stuck' .. had one PC stuck next to a pillar in the Harpy room .. would not move 1 step in any direction, even though there was no-one and nothing else in the whole room, not even when you selected him individually. Luckily sending the rest of the party upstairs fixed it.


Annoyances:

The 'focus character' (the one who'll talk, open doors, whatever) seems to revert to the last character in the party (or just one at
random?) whenever you change maps, exit combat, etc. Would be nice it if would default to the FIRST character instead (since that's almost guaranteed to be a PC, rather than an NPC), or just =stay where I left it=.

The radial menu is a PITA. Several times I assigned hotkeys to things but the hotkeys (W for a wand of cure critical wounds, for
instance) never would work. It's a particular PITA because every character has the same commands in a different place. It's also a PITA that it often opens partly offscreen.

The 'wait while I deal with your companion / previous customer' nonsense every time you talk to a merchant gets pretty wearing after a while. Just cut to the chase already.

There is a distinct lack of XBow ammo, unless you waylay wandering monsters (but that'll just be vanilla stuff which won't touch many of the really evil baddies). Even worse for sling freaks - just 20 sling stones in the whole game, afaict.

Paladins appear to fall at the drop of a hat .. i.e. the drinking contest in the Inn, or even admitting to the priest on ToEE level1
that you already accidentally killed the snake he wants killed. Excuse me - I though Paladins fell for committing evil deeds, not for quaffing to excess, or killing snakes.

Pathfinding still sucks ..

Apart from that, it was a halfway decent game. I might even replay it, when it's been patched some more.

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Wycen Adamantite
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Postby Wycen Adamantite » Fri Dec 19, 2003 7:26 pm

You have the official Troika patch? I think you do from your last statement, but maybe not.

I suggest the Council of 8's mod patch. The link is: http://www.co8.org/forum/showthread.php?s=&threadid=651

Reading your post I think this should clear some things up, as I have the co8 patch and haven't run into some of the problems you mention, though I don't have a paladin. Also, you'll have to dig farther for another NPC looting patch, the 2.0.0 co8 patch was supposed to keep NPC's from looting anything except money and other minor stuff, but my Meleny promptly over burdened herself with some weapons and armor she couldn't use and wont sell.

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GSV3MiaC
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Postby GSV3MiaC » Mon Dec 22, 2003 10:12 am

Yes, I have thr Troika patch. If I get time, I'll look at the other one you suggested.

Soe additional bugs:

'Time last used' shows as 'never' for all keys (a nice idea, obviously not properly implemented).

The 'display recent dice roll history' window/feature appears to not work at all (probably a bad idea anyway, sicne It'd raise more questions than it'd answer).

I dunno who Troika used for beta testing, but it was not I.
8>.

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Savai
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Postby Savai » Mon Dec 22, 2003 1:39 pm

I haven't gotten the patch yet but i figured i'd mention the weird things ive ran into. May have been mentioned already.


I had just gotten that summon puppy spell for the wizard, whatever it's called with the invis dogs. Anyways i cast it once to see how it was, anyways decided to tp back to town and was surprised to see the dog was still with me so i though, hmm wonder if i can summon another one, so i summoned 4, i went to the temple again and started fighting some big boss guy and surprised to see my dogs were invincible i had 4 well 5 of those pets that could not be hit whats with that? i couldnt even kill them myself or dispell them. Now i have to start over and never use that spell again to even have a challenge, kinda ruined the game for me, I hate cheats.


The other ones were more minor, getting stuck in double sided doors where id unlock one and while a few would go through the other half of the group would be stuck on the locked side of the door and i'd have to make them go back to get around.


After getting sarahs orb and going back to her to give her her orb she wouldnt talk except for have a nice day.



Its a damn good game but one of the more buggy games ive played on release I have a hard time believe this game was bug tested cause theres so many and so obvious it doesnt make sense.

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Savai
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Postby Savai » Wed Dec 24, 2003 12:04 am

and last but not least the final bug i'm currently dealing with.

Im stuck in the 3rd level temple and can't zone without the game crashing. This happened after i got the patch, so i figured after trying every set of stairs out, and teleporting i reinstalled the game and does the same thing, anyone here have any ideas on how to fix that?

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Rav
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Postby Rav » Wed Dec 24, 2003 5:33 am

Both the die roll and bonus spells work for me. How many 1st level spells can a 1st level unspecialized wizard cast in your experience? The Chart says one, but if you have >12 INT it should increase to two. Try it out, that way you can check.

The die roll window is hyperlinked, that's why the actuall rolls don't actually show up... just click the blue text and you will get an indepth analysis of the rolland all the bonusses and penalties.

Rav

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Savai
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Postby Savai » Mon Dec 29, 2003 12:16 am

So i started over an old save and got out of my problem of not being able to zone while crashed. So i decided i'm gonna wait for that sweet armor for saving that prince dude. they show up and i get 1000 plat some chainmail and a ring...not sure if i got the plat, got the ring..but NO ARMOR IN MY INVENTORY!...so i reload it same thing....so i say f it. I go to the nodes and start fighting some flying dude, pretty easy, kill him get some stone, put it in my inventory ITS NOT THERE!!!!...thank got i borrowed this game and did not buy it or i'd be pissed.

I feel sorry for the people who bought the game, full of bugs then they come on here and have to report bugs for the sorry asses who should have done it themselves lol. Or have to pay them for the game so they can do bug reports to them lol. I'll remember to buy my games from someone other than who were responsible for this one. adios.