Favorite skills

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Genetic
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Favorite skills

Postby Genetic » Fri Mar 11, 2005 10:13 pm

Whats your favorite skill(s) and why. I like acrobatics and athletics, because they are easy ways to raise strength and speed. One of my favorite weapon skills is probably marksman, because its cool. :cool:

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oozae
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Postby oozae » Fri Mar 11, 2005 10:35 pm

Aecrobatics because it allows you to jump immense heights and yet stay unharmed
Security because it allows you to pick higher level locks, letting you take the booty inside
Silent.

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Kingslake
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Postby Kingslake » Sat Mar 12, 2005 4:04 am

skills

For me it is Heavy Armour, Speechcraft, Athletics. These enhance your Endurance, Personality and Speed.

Some skills are more difficult than others to find credible choices in, and my chosen three boost some of the trickier ones. I always try to have all 7 skills (discount Luck, as no skill boosts that), represented in my 10 major/minor skills selections.
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fable
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Postby fable » Sat Mar 12, 2005 4:45 am

Alchemy. Potions are your friends.

Long Blades. When in doubt, carve.

Heavy Armor. If they are going to eat you alive, force them to work for their food.

Mysticism. Reflect unto others what you'd have them do to themselves.
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Coot
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Postby Coot » Sat Mar 12, 2005 8:32 am

Sneak - they can't hurt you if they don't see you
Security - why fight Dremora to get rich? It's nicer and safer to steal money from the local nobility
Marksman - do it to them before they do it to me
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Postby jopperm2 » Sat Mar 12, 2005 9:12 am

Illusion: Paralyze, Chameleon, Invisibility
Enchant: Why cast when you can use an item?
Mysticism: As Fable said. Plus Soultrap, transportation spells, etc.
Alteration: Levitate
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Raumoheru
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Postby Raumoheru » Sat Mar 12, 2005 10:20 am

Mysticism: Abosrb health, Transportation, Soul Trap, Reflect
Alteration: Levitate, Jump, Slowfall, Swift Swim, Water Breathing

If I am a martial arts type:
Unarmored
Hand-to-hand

If I am a warrior type:
Heavy Armor
Longblade
"War does not determine who is right, it determines who is left"

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dragon wench
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Postby dragon wench » Sat Mar 12, 2005 10:49 am

Marksman, especially combined with Sneak :D

Alchemy, I enjoy the creativity allowed by creating different potion recipes. This becomes even more fun if you use Sri's Alchemy :cool:
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Tower_Master
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Postby Tower_Master » Sat Mar 12, 2005 7:44 pm

Long blade - a good sword is like a key to the treasure chest of life.

Mysticism - As fable said, doing unto others as they would do unto thee. ;)

Diplomacy - yes, it's an easily "broke" skill, but used in a roleplaying context, it's nice to have friends in high places ;)
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blake
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Postby blake » Sun Mar 13, 2005 8:42 pm

To quote my friend Dark Master:

"With what other skill can you cast a spell, drain the health of your enemy, and then teleport across the continent, while still stealing their life?"

So I am going to go with Mysticism
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Ares2382
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Postby Ares2382 » Tue Mar 15, 2005 12:03 am

Marksmanship + Illusion = total domination.

Paralyze + Bow + 100% Chameleon(incase they magick resistant) = Lots and lots of dead monsters without even a scratch on yourself.

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Postby werebeargoddess » Tue Mar 15, 2005 5:18 pm

Alchemy, marksman, and mysticism. I've always had alchemy; it's dead useful. With it, I don't have to worry about buying healing potions. And it's a good way to make a little extra money. :rolleyes: For marksman, what can I say? It's fun to shoot cliffracers from a distance. :p And as for mysticism, well, I can zap away from danger, or if I have a bunch of crap to sell. And soul gems. What else?
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Greg.
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Postby Greg. » Wed Mar 16, 2005 4:18 pm

[QUOTE=Raumoheru]Alteration: Levitate, Jump, Slowfall, Swift Swim, Water Breathing[/QUOTE]

Not to mention open + water walking

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RebelousDarkElf
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Postby RebelousDarkElf » Wed Mar 16, 2005 8:05 pm

Acrobactis are the easyest to get to the fullest.

Longblade because it is the best weapon.

Heavy Armour is the best armour.

Mysticsim because of teleportation where ever and soultrap.

Alchemy because of potions, the liquid gold at a good level.

Altercation because of levitate and water walking and breathing and opening doors.

Those are musts when you are making a character.
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DARK SAGE
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Postby DARK SAGE » Thu Mar 17, 2005 9:16 am

Long blade and all armour
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