Freaky, glitches, and other such stuff

This forum is to be used for all discussions pertaining to Bethesda Softworks' The Elder Scrolls III: Morrowind and its Tribunal and Bloodmoon expansion packs.
User avatar
Sir chris
Posts: 130
Joined: Sun Oct 12, 2003 3:56 pm
Location: Never Ending Nightmare
Contact:
Freaky, glitches, and other such stuff

Postby Sir chris » Sat Mar 27, 2004 12:17 pm

ok i just wan to know if any1 has found these things in there treck across morrowind......

these are some funny glitches.....

1.
only shadow is yours no your clothes not your armor just yours.
2.
the mistic ghost weapon that hacks and slashes through enemies but yet passes through a wall without leaving a scratch....
3.
somtimes when you jump at a wall you fall right through it.....
4.
the amazing ghost robe armor passes right through it......



if you find any more funny glitches plz post'em
Ahhhhh shut up

User avatar
Digitalchimp
Posts: 210
Joined: Tue Mar 09, 2004 5:13 am
Location: scotland
Contact:

Postby Digitalchimp » Sat Mar 27, 2004 9:36 pm

only really falling through the stairs at the balmora stilt strider, that and finding a Hlaalu guard stuck halfay through some stairs, trying to walk and stuff
Check out the forums. . .

http://www.d-uk.co.uk/news.htm

User avatar
-Tempus Mori-
Posts: 27
Joined: Fri Mar 19, 2004 12:54 pm
Location: In your Nightmares
Contact:

Postby -Tempus Mori- » Sat Mar 27, 2004 10:00 pm

1.The guy at the ald'ruhn siltstrider fell off his platform a while ago and has never been back up there. He just hangs out behind it

2.The balmora siltstrider owner didnt fall off his platform but he did float beside it.

3.An annoying one that happens is when a computer character gets stuck. I was doing the quest when I have to protect queen barazieh(whatever her name is) and the assassin got stuck in the doorway and I had to wait a while for him to get unstuck. It was annoying
Weld the gates to heaven shut,
the abyss leers in hissing ruts.
Unhilt the black grimoire of death,
Inscribe all names that God has left.
------------------------------------
And in those frozen moments won
From grief that creeps to wreathe the sun
In drapes inwove with deathshead wing
I thank God for the suffering

User avatar
Coot
Posts: 2130
Joined: Sat Aug 18, 2001 10:00 pm
Location: The Netherlands
Contact:

Postby Coot » Sun Mar 28, 2004 3:09 am

Yes, NPC's get stuck a lot. Also, they tend to walk or stand on air and after killing an enemy they often end up with their face in the dirt... literally.
She says: Lou, it's the Beginning of a Great Adventure

User avatar
lifeishell91
Posts: 695
Joined: Sun Feb 08, 2004 12:26 pm
Location: In the Imperial Library
Contact:

Postby lifeishell91 » Sun Mar 28, 2004 4:39 am

Its not really a glitch but its something cool, the orc in Blamora Mages Guild will sometimes levitate for a few seconds and then fall down! :rolleyes:

User avatar
Sir chris
Posts: 130
Joined: Sun Oct 12, 2003 3:56 pm
Location: Never Ending Nightmare
Contact:

Postby Sir chris » Sun Mar 28, 2004 10:41 am

ya thats pretty funny heres another one thats more anoying than any thing......


you jump off the top of the stsirs and get stuck on the wall
Ahhhhh shut up

User avatar
SLAYER (TIM)
Posts: 17
Joined: Fri Mar 26, 2004 9:28 pm
Contact:

Postby SLAYER (TIM) » Tue Mar 30, 2004 3:33 am

I have shot some dremora with my bow and it hit the ground and started like floating away so i had tyo chase it over a hill till it got stuck in a tree now tell what is going on thier!!!!!
The DAMNED STAND READY!!!!

FROM THE MORROWIND MASTER.

User avatar
Digitalchimp
Posts: 210
Joined: Tue Mar 09, 2004 5:13 am
Location: scotland
Contact:

Postby Digitalchimp » Tue Mar 30, 2004 4:43 am

Hahaha, lol!

that dremora sounds pretty funny,

falling through vivec, making caldera dissapear, and my Mate making half of Ebonheart dissapear where all "WTF" moments.

Especially when all the people "in" Ebonheart were found in the sea. The guards were patrolling the water.
Check out the forums. . .

http://www.d-uk.co.uk/news.htm

User avatar
thousandfrac
Posts: 175
Joined: Sat Jan 24, 2004 2:26 am
Location: england
Contact:

Postby thousandfrac » Tue Mar 30, 2004 3:40 pm

a guard in balmora helped me out when fighting a fishy in the river there, and hes been in the river ever since. go anywhere near the river and you can here bubbling, hes like 2 metres under. i guess npcs cant drown
*sleeps*

User avatar
Sir chris
Posts: 130
Joined: Sun Oct 12, 2003 3:56 pm
Location: Never Ending Nightmare
Contact:

Postby Sir chris » Tue Mar 30, 2004 7:04 pm

yup they cant.......

in one of my games i accidently struck a inoccent bystander while battling a darkbrotherhood assasin in balamora (he chased me there from up river) and i jumped into the water to use my water walk while he was under water and all of a suden guards and towns ppl poured in on me....

and theyve been there ever since
Ahhhhh shut up

User avatar
blake
Posts: 738
Joined: Fri Jan 02, 2004 3:47 am
Location: texas
Contact:

Postby blake » Wed Mar 31, 2004 9:01 pm

i shot a hunger with my bow and he flew about a billion feet away from the daedric shrine! it was hilarious he just kept sliding on the ground
www.kickyouintheeye.com

Sig Size change per request of Vicsun

User avatar
Digitalchimp
Posts: 210
Joined: Tue Mar 09, 2004 5:13 am
Location: scotland
Contact:

Postby Digitalchimp » Thu Apr 01, 2004 3:42 am

guess npcs cant drown


incorrect!

My mate (100% fake) was round at my place last night playing the game that he has on my X-box, previously he had made Ebonheart disappear, inc. all the boats and docks etc. when hee loaded it up, ebonheart was back and looking more solid than ever, which is unfortunate really as the sailor got dtuck under his own boat when it loaded up and drowned!, whats even worse is that it broke Fake's prophecy when he tried to speak to him and he had to start again.

It was hilarious, just this corpse under the boat, i could see the cogs turning in my mates mind. all the other NPCs were fine.
Check out the forums. . .

http://www.d-uk.co.uk/news.htm

User avatar
Hoebie
Posts: 61
Joined: Wed Mar 24, 2004 2:51 am
Location: Rotterdam, The Netherlands
Contact:

Postby Hoebie » Thu Apr 01, 2004 5:21 am

That really sucks. Especially since morrowind is such a long lasting game (I'm playing my character over half a year now) He can however just kill vivec and get the ancient dwemer artifact to Tel Fyr. That is a way to finish the game still (but indeed I can imagine how your friend must feel)

You take the game on Xbox because on consoles you have less problems and errors and then this happens.......
"In open desert any direction is as good as the other."
Fremen saying

User avatar
100% Fake
Posts: 101
Joined: Mon Mar 15, 2004 9:17 am
Location: Im a scot!
Contact:

Postby 100% Fake » Thu Apr 01, 2004 7:35 am

yeah well i'm chimps mate and i was very unimpressed with this bug....as i had saved the game before hand and now i have to start again! grrrrrrrrrr!
You N,wah!

You will die!

(cough)

User avatar
Hoebie
Posts: 61
Joined: Wed Mar 24, 2004 2:51 am
Location: Rotterdam, The Netherlands
Contact:

Postby Hoebie » Thu Apr 01, 2004 10:13 am

That sucks dude, I do think that there should be some kind of action that returns the NPC's (that are still alive) to their starting positions. Because the silt transport figures are in my game also totally somewhere different because they for some reason wandered off.
"In open desert any direction is as good as the other."
Fremen saying

User avatar
100% Fake
Posts: 101
Joined: Mon Mar 15, 2004 9:17 am
Location: Im a scot!
Contact:

Postby 100% Fake » Thu Apr 01, 2004 10:34 am

that happens. i dont know why but the silt strider guy in saydaneen turned transparent once. it was really wierd!
You N,wah!

You will die!

(cough)

User avatar
lifeishell91
Posts: 695
Joined: Sun Feb 08, 2004 12:26 pm
Location: In the Imperial Library
Contact:

Postby lifeishell91 » Thu Apr 01, 2004 10:50 am

How do you make a city dissappear?? :confused:

User avatar
Hoebie
Posts: 61
Joined: Wed Mar 24, 2004 2:51 am
Location: Rotterdam, The Netherlands
Contact:

Postby Hoebie » Thu Apr 01, 2004 11:47 am

Don't get weird ideas dude ;)
It is most certainly not something to look forward to (it's an error, like ****, it happens)
"In open desert any direction is as good as the other."
Fremen saying

User avatar
lifeishell91
Posts: 695
Joined: Sun Feb 08, 2004 12:26 pm
Location: In the Imperial Library
Contact:

Postby lifeishell91 » Thu Apr 01, 2004 12:16 pm

oh, its just that ive been playing the game for like 2 years and never seen a town disasappear! :rolleyes:

User avatar
Fer'or
Posts: 306
Joined: Wed May 07, 2003 12:06 pm
Location: The Netherlands
Contact:

Postby Fer'or » Thu Apr 01, 2004 12:33 pm

Originally posted by Hoebie
That sucks dude, I do think that there should be some kind of action that returns the NPC's (that are still alive) to their starting positions. Because the silt transport figures are in my game also totally somewhere different because they for some reason wandered off.
Well, you *could* try typing "RA" in the console (without the quotes) in the console if you're a PC-player..