Dream Powers - Alignment or Rep?

This forum is to be used for all discussions pertaining to BioWare's Baldur's Gate and Baldur's Gate: Tales of the Sword Coast expansion pack.
User avatar
Quitch
Posts: 806
Joined: Thu Jan 18, 2001 11:00 pm
Location: Surrey, England
Contact:
Dream Powers - Alignment or Rep?

Postby Quitch » Sat Oct 06, 2001 3:52 am

When you get powers after you have a dream sequence, is the type of power decided by your alignment, or your rep?

I must say, I was pleasantly suprised to find the dreams are different depending on your choices. I have always played as a Lawful Good person, attaining a rep of 20. I had always thought that for someone of ill repute, those dreams wouldn't make much sense :)

I'm playing through with a Chaotic Neutral person (makes decisions on a whim) as an excuse to choose dialogue I haven't seen before :)
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"

User avatar
Angelus
Posts: 426
Joined: Wed Feb 21, 2001 11:00 pm
Location: Germany
Contact:

Postby Angelus » Sat Oct 06, 2001 6:24 am

Deleted due to being wrong.

[ 10-09-2001: Message edited by: Angelus ]
"Everybody wants to see justice done, to somebody else."

User avatar
Promise
Posts: 68
Joined: Sun May 27, 2001 10:00 pm
Location: Hong Kong
Contact:

Postby Promise » Sat Oct 06, 2001 6:30 am

I think it depends rep. My neutral evil thief got a lacoh's minor drain as 1st special ability, his rep. was 8 then. Later in Ch3 he got cure light wounds, which is a "good" reward, when his rep. was 13.
I'm not so strictly lawful neutral
now.

User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Postby Xyx » Sat Oct 06, 2001 2:21 pm

The powers you get from the dream sequences are rep related. Not sure where I read it (though I guess it was Dan Simpson's BG Faq).
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.

User avatar
Aegis
Posts: 13412
Joined: Sat Dec 30, 2000 12:00 pm
Location: Soviet Canuckistan
Contact:

Postby Aegis » Sat Oct 06, 2001 3:45 pm

Are you sure? Cause I always seem to end the game with the same type of innate abilities (Cure minor wounds, slow poison, draw upon holy might, blah blah blah.)

User avatar
Quitch
Posts: 806
Joined: Thu Jan 18, 2001 11:00 pm
Location: Surrey, England
Contact:

Postby Quitch » Sat Oct 06, 2001 4:08 pm

I think Xyx is right. I'm Chaotic Neutral. With rep 9 I got an evil on, with rep 12 and rep 13 I got good ones.

I want to see the evil dreams, I've seen the good ones, but it's so hard to keep rep down without killing off whole towns :)
Past: Ascension
Present: The Broken Hourglass
Future: Return to Windspear, Imoen Relationship
"Perfection has no deadline"

User avatar
Xandax
Posts: 14151
Joined: Thu Nov 16, 2000 12:00 pm
Location: Denmark
Contact:

Postby Xandax » Sat Oct 06, 2001 4:25 pm

They are rep. controlled - I can't remember excatly where it divides, but I'd imagine about 10/11 for evil/good.
They are not alignment controlled :)
Insert signature here.

User avatar
Xyx
Posts: 3104
Joined: Mon Jun 04, 2001 10:00 pm
Location: The Netherlands
Contact:

Postby Xyx » Sun Oct 07, 2001 2:01 am

*does a quick check in [url="http://db.gamefaqs.com/computer/doswin/file/baldurs_gate_c.txt"]Dan Simpson's BG Faq[/url]*

10 or above means a "Good" power, 9 or lower an "Evil" one.

First two: either Cure Light Wounds or Larloch's Minor Drain

Next two: either Slow Poison or Ghoul's Touch (I'd go for the Slow Poison)

Last two: either Draw Upon Holy Might or Vampiric Touch (one of each would be nice).

Vampiric Touch gives huge Hit Point bonuses, even if you use it on yourself. ;)
[url="http://www.sorcerers.net/Games/BG2/SpellsReference/Main.htm"]Baldur's Gate 2 Spells Reference[/url]: Strategy, tips, tricks, bugs, cheese and corrections to the manual.

User avatar
Nippy
Posts: 5085
Joined: Thu Nov 30, 2000 11:00 pm
Location: Reading, England
Contact:

Postby Nippy » Sun Oct 07, 2001 7:38 am

Originally posted by Xyx:
<STRONG>Vampiric Touch gives huge Hit Point bonuses, even if you use it on yourself. ;) </STRONG>

@ Xyx, *cough*CHEESE*cough* :D :D :D :p

When you go into Shadows of Amn your powers are used on alignment.
e.g.
Lawful Good gets:
2 x Cure Light Wounds
2 x Slow Poison
2 x Draw upon Holy Might

Chaotic Evil gets:
2 x Larloch's Minor Drain
2 x Ghoul Touch
2 x Vampiric Touch.

True Neutral gets one of each I think.

:)

[ 10-07-2001: Message edited by: Nippy ]
Perverteer Paladin

User avatar
Worldfrog
Posts: 30
Joined: Tue Aug 14, 2001 10:00 pm
Contact:

Postby Worldfrog » Tue Oct 09, 2001 5:59 am

Definitely rep driven - I had a chaotic good elven fighter/thief who got all "evil" powers. The dreams change as well. The overall theme of the dreams stays the same but small differences in the dreams indicate the path your character is taking.

User avatar
demonius
Posts: 14
Joined: Fri Oct 05, 2001 10:00 pm
Contact:

Postby demonius » Tue Oct 09, 2001 2:01 pm

started an evil party cuz my main character is chaotic good and was gettin a little boring. anyways, my nuetral evil bard got cure light wounds with a rep of 10!!! so i guess the min for "good" special abilities is 10.