Dark Flame Discussion Thread III (no spam)

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Scayde
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Postby Scayde » Tue Jan 20, 2004 11:01 pm

Originally posted by dragon wench
Not yet :p


Well, you better get *cracking* :D

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Postby Bloodstalker » Tue Jan 20, 2004 11:02 pm

Originally posted by Gwalchmai
But if you're relieved, then I can only assume that you previously had doubts about my olfactory prowess? :(


"looks at Gwally's avatar"

I think it;s the underoos :p
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Postby Scayde » Tue Jan 20, 2004 11:04 pm

Originally posted by Bloodstalker
"looks at Gwally's avatar"

I think it;s the underoos :p


Gwally's been sniffing underoos :eek: :o :rolleyes:

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Postby dragon wench » Tue Jan 20, 2004 11:06 pm

Originally posted by Gwalchmai
But if you're relieved, then I can only assume that you previously had doubts about my olfactory prowess? :(
No doubts at all, moreso it was just an affirmation of your keen druidic sense of perception ;)
[SPOILER]testingtest12[/SPOILER][SIZE="1"]Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

[SPOILER]testingtest12[/SPOILER][color="Silver"].......All those moments ... will be lost ... in time ... like tears in rain.[/size][/color]

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Mysteria
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Postby Mysteria » Wed Jan 21, 2004 1:04 am

*giggles* I think Gwally felt inspired.

btw, what about two more people updating their posts? I keep getting disappointed. :p
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Postby T'lainya » Wed Jan 21, 2004 8:42 am

LOL thanks for the compliment Gwally :D
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Postby Gwalchmai » Wed Jan 21, 2004 9:40 am

Originally posted by T'lainya
LOL thanks for the compliment Gwally :D
Believe me, the pleasure was all mine! ;)
That there; exactly the kinda diversion we coulda used.

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Postby Bloodstalker » Thu Jan 22, 2004 4:47 pm

Originally posted by Gwalchmai
Believe me, the pleasure was all mine! ;)


I'd really be worried about now T :eek:
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Postby Mysteria » Sat Jan 31, 2004 5:56 am

If he stays undetected, Sessura will blow up the remaining corridors leading back to where the Dark Flames came from, leaving them only one option where they can go easily: forward.
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Postby Galuf the Dwarf » Sat Jan 31, 2004 9:22 am

Bad news from Galuf.

I have bad news concerning me and the DF book as of now folks. Sadly, I am forced to suspend my activities of doing so to focus on my current college courses. As much as the recent great news is here to stay, I feel I must make a sacrifice if I am to continue. I'll try to eventually rap up my involvement, but right now, the work is hard and the hours are long. Please accept my apologies. :(
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Postby Mysteria » Sat Jan 31, 2004 9:41 am

Don't worry, at the snail's pace we're moving, you can just fade into the background and reappear later on. :)
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Postby dragon wench » Fri May 21, 2004 8:37 pm

If the DFs invaded the land of Morrowind....

Over in the Morrowind Forum there has been much discussion about mods lately and Fable commented that there should be a 'Twisted Sisters' mod... :eek:

This set me to thinking and I figured it would be interesting to create a TS/DF mod where the 'Sisters' and their various male companions constituted a sort of House, called a 'Coven' (: p) situated roughly midway between the moral compass points of House Telvanni ( the chaotic and Machiavellian mage's house) and House Redoran (the paladin-like fighter's house).

The Twisted Sister's Coven would be working to engender some balance between the good/bad dichotomies of the various houses in the hopes of quelling the constant intrigue and fighting, the goal being a united front against the blight upon the land. Morrowind does not have druids per se, so I would create a druid faction, and the Coven would be alligned with them in the endeavour.

The player's character would have the option of travelling with one or more personalities from the Twisted Coven while doing quests for them :p

Then Gwally and I went on to discuss who would be what race :D
This is where the fun begins :p

Viv, Jenna: Breton

Passionate and eccentric, poetic and flamboyant, intelligent and wilful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spell craft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

Gwally, Loner: Imperial

Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

T'L, Than High Elf

In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."

Ysh, Mysteria, Aegis Wood Elf

The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.

Scayde, Nippy Nord

The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armour styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appals their enemies.

Georgi Dark Elf

Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.



Chan Argonian

Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

BS, A-C KHAJIIT

Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

DW Redgaurd

The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armour styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Of course, I do not have the technical ability to actually do any of this, but it is fun to think about ;)
[SPOILER]testingtest12[/SPOILER][SIZE="1"]Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

[SPOILER]testingtest12[/SPOILER][color="Silver"].......All those moments ... will be lost ... in time ... like tears in rain.[/size][/color]

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Scayde
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Postby Scayde » Fri May 21, 2004 11:38 pm

I Like this :D

But I always play a Breton :p

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dragon wench
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Postby dragon wench » Sat May 22, 2004 12:21 am

Originally posted by Scayde
I Like this :D

But I always play a Breton :p


And I'm presently playing a Breton myself ;)
We just figured your DF character more ressembled that of a Nord... I mean Scayde doesn't use magic, unlike Bretons, and she's pretty much pure fighter :D
[SPOILER]testingtest12[/SPOILER][SIZE="1"]Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

[SPOILER]testingtest12[/SPOILER][color="Silver"].......All those moments ... will be lost ... in time ... like tears in rain.[/size][/color]

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Chanak
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Postby Chanak » Sat May 22, 2004 12:45 am

Hmmm...

Nord. Breton even. Argonian? Nah. ;)
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Gwalchmai
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Postby Gwalchmai » Sat May 22, 2004 10:05 am

I think Aegis should be a Pack Guar.... :p
That there; exactly the kinda diversion we coulda used.

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dragon wench
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Postby dragon wench » Sat May 22, 2004 10:20 am

@Chan,
I could see a Nord as well, but the personality description provided for an Argonian seems to echo Thalimon better in some ways ;)

They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.

@Gwally,
ROFL! :D I guess being a pack guar would provide Aegis with all kinds of endearing qualities... :p
[SPOILER]testingtest12[/SPOILER][SIZE="1"]Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

[SPOILER]testingtest12[/SPOILER][color="Silver"].......All those moments ... will be lost ... in time ... like tears in rain.[/size][/color]

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Gwalchmai
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Postby Gwalchmai » Sat May 22, 2004 10:33 am

Well, it was the closest thing I could think of to a barnyard animal.... I figure he would start out as a Wood Elf, maybe, but eventually DW would just end up changing him to a Guar. Might as well get it over with... :p
That there; exactly the kinda diversion we coulda used.

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Bloodstalker
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Postby Bloodstalker » Sat May 22, 2004 10:41 am

Interesting....lets go kidnap someone and force them to do this :D
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Gwalchmai
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Postby Gwalchmai » Sat May 22, 2004 10:53 am

Originally posted by Bloodstalker
Interesting....lets go kidnap someone and force them to do this :D
You would think that we would know a computer programer around here. We could pay them in cookies.... :D
That there; exactly the kinda diversion we coulda used.