Level system and monster scaling

This forum is to be used for all discussions pertaining to The Elder Scrolls V: Skyrim and its inevitable addons.
User avatar
KingNothing
Posts: 24
Joined: Tue Jan 20, 2004 8:13 pm
Contact:
Level system and monster scaling

Postby KingNothing » Thu Dec 15, 2011 2:42 pm

How is monster scaling handled in skyrim? Does it work the same way as in oblivion? Or do most monsters have a fixed level like it does in the baldurs gate series fx?

User avatar
swcarter
Posts: 3274
Joined: Mon Nov 17, 2003 12:00 pm
Location: California
Contact:

Postby swcarter » Thu Dec 15, 2011 4:21 pm

From what I can tell, enemy levels are fixed, but you see different enemies as you progress in the game (so you might face "bandit outlaws" or "bandit thugs" at higher levels rather than just basic "bandits").

SWC
Sir Edmund: "Should you obey the lord who asks you to put a village of innocents to the torch? Is that chivalrous? Is it noble?"
Me: "It's a great way to get promoted, I know that much."

User avatar
Nymie_the_Pooh
Posts: 91
Joined: Tue May 24, 2011 7:09 pm
Location: Fresno, CA USA
Contact:

Postby Nymie_the_Pooh » Fri Dec 16, 2011 4:54 am

I may not be remembering correctly, but it seems like I read somewhere that it works similar to the newer Fallout games. Basically, the level scales to what level you were when you first visited a location. So if you stumble across a new area then your current level is used to calculate NPCs there within a certain range specific to that location and possible NPCs. If you revisit an area you had been to at an earlier point in the game then the level you were the first time you were there is taken into consideration for what you find on that and subsequent visits.

User avatar
Nastypoet
Posts: 37
Joined: Wed Oct 19, 2011 2:01 pm
Location: New jerseu
Contact:

Postby Nastypoet » Fri Dec 16, 2011 10:45 am

Ive found areas where i just can not function without running and firing tatics. I feel some areas of the game are accessible, but there appear to be some difference when entering locations at higher levels.

User avatar
Bloodstalker
Posts: 15512
Joined: Wed Apr 18, 2001 10:00 pm
Location: Hell if I know
Contact:

Postby Bloodstalker » Fri Dec 16, 2011 5:20 pm

swcarter wrote:From what I can tell, enemy levels are fixed, but you see different enemies as you progress in the game (so you might face "bandit outlaws" or "bandit thugs" at higher levels rather than just basic "bandits").

SWC


That's about what I've experienced too, with the addition of some higher level creatures thrown in. There are things out there that you can run up on at early levels that will kill you very quickly and with little effort.

So basically in practice, most things seem to be on par with your level, but there are certain higher level creatures wandering around in parts of the world that you probably can't handle early on in a straight up fiight.
Lord of Lurkers

Guess what? I got a fever, and the only prescription is more cowbell!

User avatar
Ragin Cajun
Posts: 476
Joined: Fri Jul 05, 2002 3:09 pm
Contact:

Postby Ragin Cajun » Tue Dec 20, 2011 12:35 pm

There is scaling to a point. You will notice as you begin to find for example Glass gear in your dungeons that some bandit leaders will be outfitted in Glass gear instead of leather. Whereas is you ran into the earlier in the game, both you and them would be in leather gear.

You will note giants are higher levels than you at the beginning but don't scale and will be easier to kill later on in the game.

User avatar
Claudius
Posts: 2842
Joined: Sun Aug 13, 2006 12:48 pm
Location: Hyrule
Contact:

Postby Claudius » Thu Dec 22, 2011 9:05 pm

In my experience I was kicking butt till whitesun and that was about level 5... When I was 11-16 I don't know if I was just in the wrong area but I was getting wrecked by things such as: boss necromancer, boss vampire, ice wolf, cave bear, dragon, spriggan.

I have 50+ archery with some perks and 25 destruction with bolt type spells (firebolt, ice blast, lightning strike).. dual casting and novice perks.
Right Speech has four aspects: 1. Not lying, but speaking the truth, 2. Avoiding rude and coarse words, but using gentle speech beneficial to the listener, 3. Not slandering, but promoting friendliness and unity, 4. Avoiding frivolous speech, but saying only what is appropriate and beneficial.

User avatar
Nastypoet
Posts: 37
Joined: Wed Oct 19, 2011 2:01 pm
Location: New jerseu
Contact:

Postby Nastypoet » Fri Dec 23, 2011 8:14 am

When i hear a cave bear my mage hauls ass. That is a monster to kill LOL

User avatar
Fljotsdale
Posts: 1640
Joined: Tue Oct 25, 2005 4:07 pm
Location: UK
Contact:

Postby Fljotsdale » Sun Dec 25, 2011 4:12 pm

I currently have a High Elf Mage/Rogue, lvl 18. She has 4 lvls each in Destruction and Sneak perks, basic 170 Magica. 190 Health, 160 Stamina (more with magic equipment) but I'm now feeling the disadvantage of not leveling Light Armour any higher than Agile Defender. She had to turn tail and depart from one place because she kept getting killed in mere seconds, no matter what I tried. It would have been ok if there had been a nice convenient high point to shoot her destructive fire and lightening from! :laugh: Plus most fights are getting much harder now... I may have to rethink this one and start over, but I've invested a lot in her and don't want to give up just yet.
Leonard Cohen :http://www.youtube.com/watch?v=V8VwvO0ewDE&feature=related
time for a change

"Dogs come when they're called. Cats take a message and get back to you."