hi im new whats the best character over all?

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hi im new whats the best character over all?

Postby xxirenicusxx » Mon Oct 09, 2006 12:32 pm

hi im new to the game wow i just got it about 4 days ago and i cant wait to start playing the game. i just wanted to know what is the best character 2 start with im not lookin for a noob class jst a class i can start so i can own people when i go to duel and able to kick ass when fighting monsters. ty for takeing ur time to read this. :)

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Postby ruscavo » Tue Oct 17, 2006 9:43 am

All classes have their strengths and weaknesses, so chose one you like most.

Like getting up close and personal, chose a warriors.
Like stabbing people in the back, chose a rogue.
Like looking after other people, chose a priest.
Like blasting other people with big spells, chose a mage.

The possiblities are there. From your post though, I would say you are best suited to a hunter, but as I said, it's up to you.
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Postby fable » Wed Oct 25, 2006 6:35 am

Post removed, as it kidnaps this thread to ask a completely different question. Got a new question? Start a new thread.
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Postby Therion » Mon Nov 13, 2006 7:01 am

ruscavo wrote:All classes have their strengths and weaknesses, so chose one you like most.

Like getting up close and personal, chose a warriors.
Like stabbing people in the back, chose a rogue.
Like looking after other people, chose a priest.
Like blasting other people with big spells, chose a mage.

The possiblities are there. From your post though, I would say you are best suited to a hunter, but as I said, it's up to you.


Agreed on all counts. Alternatively to the hunter class (which is shooting things from afar with a bow or gun and harrassing them with a pet), you might want to try a rogue.
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Postby Skuld » Sun Dec 03, 2006 10:15 am

My recommendations for a first character would be:

Rogue if you want to be a a lot of melee damage fast. Sure you're not as thick skinned as a Warrior but you should easily be able to handle two equal level mobs. My experience with Warriors is that they're a meat shield and without support 2 equal level mobs can a little be difficult.

Paladin if you want to be a tank or a healer. Warrior has to rest constantly to regain health, and Priests are just too flimsy to get my recommendation for a first character. Although they are very fun once you get the hang of playing a caster and game mechanics.

Warlock if you want to play a caster or pets. I chose them over the Hunter because you don't have to go around taming multiple animals to learn pet skills. And I choose the Warlock over the Mage because they're more versatile and you have your pets for better aggro management along with limited healing and ressurection spells. And Warlocks are better than both because once you get the hang of it you'll hane almost no down time making them a great grinding class.

Shaman if you want to do everything. My only beef with them is totem management. I'm just not a fan. If you don't have a problem with totems go for it. I choose Shaman over Druid because you don't have to change forms to perform different functions(tank, healer, dps).

If anyone thinks otherwise please let me know.
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Postby Therion » Mon Dec 18, 2006 9:36 am

Skuld wrote:My recommendations for a first character would be:

Rogue if you want to be a a lot of melee damage fast. Sure you're not as thick skinned as a Warrior but you should easily be able to handle two equal level mobs. My experience with Warriors is that they're a meat shield and without support 2 equal level mobs can a little be difficult.


Agreed.

Paladin if you want to be a tank or a healer. Warrior has to rest constantly to regain health, and Priests are just too flimsy to get my recommendation for a first character. Although they are very fun once you get the hang of playing a caster and game mechanics.


That, or a druid. ;) Seriously, I tried a priest and they are simply not fun to solo with in my opinion. Paladins, Shamans and Druids can heal and are good at surviving.

Warlock if you want to play a caster or pets. I chose them over the Hunter because you don't have to go around taming multiple animals to learn pet skills. And I choose the Warlock over the Mage because they're more versatile and you have your pets for better aggro management along with limited healing and ressurection spells. And Warlocks are better than both because once you get the hang of it you'll hane almost no down time making them a great grinding class.


Haven't played a warlock, but I love my mage. Lots of fun to play.

Shaman if you want to do everything. My only beef with them is totem management. I'm just not a fan. If you don't have a problem with totems go for it. I choose Shaman over Druid because you don't have to change forms to perform different functions(tank, healer, dps).


The Druid can do more than Shamans.. Shamans (so they tell me) can not really main tank end game. Druids can. But Shamans are better at doing damage. So personally I see them as a dps hybrid with healing capabilities. They don't even have tanking talents.

Also, think about what you want to do in the end. Every class can do something. And sometimes it's better to choose a class which ends up the way you like it even if it takes a bit more effort to get there.

End game healers
Priest, Druid (main healers)
Paladin, Shaman (additional healers)

End game dps (damage dealers)
Rogue, Hunter, Warlock, Mage (mainly)

..remember here that all classes can do some damage, some more than others. Shadow spec priests, feral druids, enhancement shamans, retribution paladins, fury/arms warriors all can do quite a bit of damage.

End game tanks (damage takers. These have the armour and hit points to take hits and live (usually))
Warrior, Druid (main tanks)
Paladin (off tanks, can be main tanks come TBC), Shamans (off tanks)

So, all classes have their fun aspects. It's up to you to choose the class which you like the most.
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Postby Rein » Wed Dec 27, 2006 11:27 pm

My perspective on the best character, although others may better suit you! = )

Therion wrote:Haven't played a warlock, but I love my mage. Lots of fun to play.


I am the exact opposite, i have a lvl 32 warlock and i love him. :D They are a complex class, but if you choose the right specs that best compliment your play style, they can be great for leveling fast and helping control multiple enemies while playing in a group.

I have been told many times before that warlocks are one of the more exciteing classes to play, as they have many roles to play. Some examples would be:


You drain souls to get souls shards and use the souls shards to make healing items (health stone: instant 300 hp) or buff items (fire stone: (warlocks only) adds higher damage % to equipt weapon and to fire spells) and (soul stone: when use on target (ally or self) gives the player a choice to rezerrect on the spot if killed within 30 mins of stone being cast). this can help in the middle of a battle and can prevent a wipe by keeping the main rezzer alive to revive the others in the group. :o

Warlocks can cast DOTs (damage over time) which are great for fighting multiple enemeis at once, just cast them on each enemy and then stand back and finish off the first target by useing high damage spells, continue on to the next till they are all dead, and if you run low on mana from casting spells switch to your melee weapon or wand to reserve mana. Not to mention you can summon pets to get up close to the enemy and keep the damage off you. Great for leveling solo! :p

Warlocks also use crowd control to keep other vital group members (e.g. tank, healer) alive. You do this by casting fear which causes the enemy to run in fear (use carfully, as it can run off and drag more enemies back with it once the spell wears off) or you can cast other types of DOTs that gives the enemy a boost of courage preventing it from running and getting help while lowering his armor effectivness. You can banish (causes that targeted demon or elemental to be unable to do anything for 20 secs, but can not be harmed as well, great to get that extra damage off you for a bit to kill your other targets or to heal yourself), blah blah blah blah blah... the list goes on...:speech:

If you want a class that requires a lot of focus and dedication then a warlock is the way to go, you can put talent points on your different types of specs to create the type of player you want to be (e.g. putting talent points on your destruction tree basically makes you a mage with a pet, putting it on your affliction tree makes you a medeocre tank with a side kick and a very deadly arsenal of DOT spells, and putting talents on your demonology tree makes you a very slick puppeteer who uses their minion to do the main tanking while you cast DOTs and high damage spells in the distance and the enemies dies not knowing your the one to blame.):mischief:

Basically the only thing that a Warlock is not good for is Tanking for a group and healing others (you have many ways to heal yourself and your pet though)

I have never played a Mage but from what i've seen they are very powerful! and they can make thier own drink/food to restore mana and health.

Most of the other classes i have only played breifly. :)

I hope this helps.
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Postby Sajoerdd » Thu Jan 04, 2007 8:34 am

I, myself, have both a lvl 60 warrior and a lvl 60 rogue, and I think that a rogue is great to have if you want to lvl fast and do much DPS.
But then again, to have 39 people thank you for being such a good main tank is a nice feeling too ^^

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Postby Chanak » Sat Mar 17, 2007 4:25 pm

For an easy-to-play profession to start playing WoW with, I would suggest a Hunter. Later on as you start new toons and try out different classes and races, your Hunter can serve as your farming machine, looting gear and whatnot to pass along to your lower-level alts. This worked out very well for me. Hunters are ridiculously easy to solo things with PvE.

Paladins are also an excellent choice for a solo class. Putting your talent points primarily in Protection and secondarily in Retribution gives you tanking abilities plus a little DPS edge, enough to take out mobs at a decent rate on your own. My Paladin is just such a mixture and he does very well in most situations. When I'm finished grinding him up I will switch him to Holy/Protection, but until then, Retribution serves best for leveling.

Warlocks are fun to play and can be very nasty in PvP. Putting your talent points in the Affliction tree is a popular way to go for PvP. It also helps you in PvE as you can slap several mobs with Siphon Life (a nice instant cast), thus giving yourself a steady influx of health as you do your thing. I tried Demonology in my middle 30's and have decided that is best to do with a 50+ Warlock, and that is just to gain the Felguard minion. Even though Blizzard hit 'em with the nerf bat, they are still nasty in PvP.

Mages start off pretty weak but if you want to own in the damage department, roll a Mage. If you have any doubts, then watch a Frost-speced mage handle a huge crowd of mobs on their own with barely a scratch to show for it. Mages can achieve insane DPS and usually end up being the one all the mobs go after in an instance...so therefore, be prepared for alot of evasive manuevering. :D

On the Alliance side, I have all of the classes and races represented in my toons. For a Mage, I think Gnomes are the best choice. For a Warlock, either Human or Gnome (your only choices anyway, heh). Draenei make great Paladins due to their racial ability, though a Human or Dwarf will do just fine as well. Night Elves are a slick choice for Hunter since they have a racial stealth ability....add that to the Prowl ability you can teach a cat pet, and you have a nasty surprise for your enemies in PvP ( I have used that to great effect in Warsong Gulch...camping flags in stealth). Just about any race will do for warriors, though I prefer Humans or Dwarves. For a Priest, either a Human or Draenei, though again any race will do fine.

I'm a huge proponent of Paladins being main tanks for several reasons. First and foremost, a properly-speced Paladin will have more armor than other classes. The Protection talent tree gives a Paladin some awesome tanking abilities, not to be overlooked nor underestimated. Secondly, the wide array of Seals and Blessings at a Paladin's disposal makes him an excellent choice to throw headlong at a crowd of mobs.

For example:

A Paladin can keep his mana constantly refreshed by firing up a Seal of Wisdom on himself. Every time he hits a mob, there's a chance of gaining X mana. Alternatively, he can judge mobs with the same seal and give everyone who hits that mob a chance to gain x mana when they hit it with melee, ranged, or spell attacks. He can then re-cast the Seal on himself, since that version grants more mana per hit. He will need it to spam his holy spells.

The same Paladin will have Righteous Fury cast on himself, drastically increasing the threat his holy spells create, keeping aggro centered on himself. He then can spam Consecrate, an AOE holy spell, keeping all the mobs in his area occupied with him while others work them over.

If in the course of things some mobs break off and go after a Mage in the group, the Paladin can cast Righteous Defense on that Mage, bringing up to 3 mobs attacking that Mage right back to him. I have saved the skin of many Mages and Priests that way. Works like a charm, and has a long range.

A Protection-speced Pally has awesome defenses and can take a beating right alongside a warrior or druid in Bear form. The bonus for the Pally: he can heal himself more quickly than a druid in animal form can, who has to shift back into humanoid form to cast a spell; and of course unless he drinks a potion, a warrior depends on others for healing. A big downside to a feral Druid shifting in and out of forms: he loses all of the Rage (Bear) or Energy (Cat) he had previously when he returns to animal form. They have to build back up again. Points in the Restorative tree can help with that, but it still sucks big-time if you ask me.

Last but not the least, a Paladin has a wipe-preventing power called Divine Intervention. If things look grim and everyone is either dead or about to croak, a Paladin can cast this on a group member with rezzing ability and in doing so can prevent a group from wiping. When he uses Divine Intervention it kills him...however, the recipient of the spell is invulnerable to all harm for 3 minutes, and will lose all aggro. This is perfect to cast on a rezzer. I had the chance to use it once (Maraudon in fact), and felt like a million bucks. :D
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Postby Yshania » Fri Mar 23, 2007 5:04 am

Lots of cool info here!

Starting out, I would suggest try a few, see what fits. I agree with a hunter being a good start, and perhaps a paladin, since they can wear mail and heal. Druids, also, as they are versatile. Cloth wearers are not for the faint hearted, but the strategy involved in working with the challenges are so much fun and pay off later!! End game, there is nothing in more demand for raids and instances than a good holy priest, or a mage with crowd control or DPS on numbers!

However you balance an end game instance team, whether it be for crowd control (priests shackling undead, mages "sheeping" numbers) there are a few classes that are practically indispensable. If you are in a crowd control situation, you have to forego any AoE spells and tame the impulsiveness of charging warriors (are all warriors so suicidal??) and practice tactical play. This situation is also where a badly disciplined hunter becomes one of the most likely to inadvertantly cause a wipeout. So though it may be an easy class to start with, end game they can be one of a teams greatest assets, or greatest liabilities. "I didn't realise my pet was on aggro!" or "I didn't realise I just put aspect on" when your party members are suddenly stunned.

Rogues are extremely useful for DPS, but I question them tanking, being leather wearers! A rogue can stealth and sap, very useful for disabling an opponent. A warrior can stun, but quite often a charging warrior aggros more than he stops. A hunter can use concussive shot and well placed traps, but needs to train his pet well.

There are only two classes, IMO, that are capable of truly soloing certain areas, and they are the rogue and the feral specced druid. I have a level 66 feral druid, she has 13000 armour and 8000 health in dire bear form, more if buffed. At level 58, with two other druid friends, we stealthed Black Rock Spire in cat form just to get the Wildheart boots from Mother Smolderweb :) It took a few of runs, because of the drop rate, but each run was only 20 minutes. I have read of this being soloed by a druid.

I have healing gear I can wear, but at this level am not a main healer since I am a feral specialist. Cat form for stealth and DPS (176 DPS, able to crit 2500), bear form for tanking and holding aggro, (can take on 3 same level with ease, or more if a priest is backing up health). Improved Leader of the Pack, a feral ability, will heal party members for a percentage of their life each time they crit. So feral druids play tank, off tank, DPS, or back up healer. I always have to be sure of my expected role when invited to party an instance. Oh! and warriors have a beef about druid tank abilities, they got us nerfed in the last patch, but not a lot! :mischief:

Another note in favour of druids...at level 68 they get flight form. No druid should spend the 1000g on a standard flying mount, as we have proved it is no faster (unlike the level 30 travel form being slower than the level 40 mount) Also, because of their flight abilities, they get automatic training, which saves a 1000 gold off the cost of the epic flying mount! But level 70 is a long way of for you yet, don't rush to get there, there is much to see on the way!

Like I said, play a few, see what fits you!
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Postby Chanak » Tue Apr 03, 2007 1:31 pm

@Ysh: I can chime in and speak of my support of the Druid class as being one of the most flexible in the game. I just barely arrived at level 40 with my NE druid, and I'm well-pleased both with her solo performance and ability to assist groups. That is such a critical level for any class...for a Druid (feral speced or not), being in Dire Bear form is the equivalent of wearing plate armor, something which comes in handy more often than I can stress. The Innervate spell is just too great a boon not to mention, something which a Druid gains at level 40. How many mages will kiss your feet for it? LOL, I had a mage in my group doing Uldaman whisper "I love you" every time I slapped Innervate on em. :D
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Postby Yshania » Thu Jun 14, 2007 8:33 am

Hey Chan! :D

And all classes love the druid Gift Of The Wild buff, especially when it is maxed! ;)

Update, Ysh has been level 70 for some time now. She has most heroic keys and starts Kara tonight. Almost as soon as I log on I am whispered by someone wanting a tank! :p With GOW Ysh now has 18,000 armour, and 13,000 HP, much more if well fed, potioned and buffed. A shammy buff gave her 21.5K amour! :speech: So dire bear form actually outranks plate armour, and this is not all epic gear. I have heard of feral droods with 30K armour!

Good to see you! ;)
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Postby Chanak » Tue Jun 19, 2007 11:02 am

@Ysh: Woot for you! :)

No question about it, a feral druid makes an excellent main tank. Also as I have noticed, Bear makes a great off tank as well, since we generate a good deal of our rage via the damage we do...so no need to sit there pouting because we're not the target of aggro.

Hehe, or we can just slip into Cat and quietly reach the top of the DPS list. ;)

When my drood hit 50, Mangle became available from the talent tree. Is it just me, or does Mangle seem to crit more often than any other attack? I use it in Cat now in place of Shred, since it enhances the Pounce bleed and makes Rake and Rip all the more effective. I have the full reduction in Shred cost, but still find Mangle to be more cost-effective energy-wise...especially considering that it seems to crit much more often than Shred does. Mind you, I have about a 25% chance to crit while in furry form.

In Bear form Lijena's health matches (and often exceeds) that of any warrior in my group. With buffs it's insane....and she's only lvl 52. At this point I am putting talents in the Resto tree for the improved MotW and GotW, and on down for reduced shifting cost, Intensity, and Omen of Clarity (last I looked it applies to feral attacks and rage/energy cost).
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Postby Grimar » Thu Jun 21, 2007 7:23 am

A feral druid makes an excelent offtank, or maintank on trash.

on bosses, warriors are superior for 2 reasons

last stand
Shield wall

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Postby Chanak » Thu Jun 21, 2007 11:08 am

@Grimar: No arguing with a Protection Warrior being a great tank...doh!, that's what that talent tree is for...but with the release of TBC and more importantly expanded tanking gear, they're not the only ones now who can successfully tank bosses. I know of quite a few guilds who use Tankadins and feral druid tanks on bosses, and they work. The only thing you said I will argue with is "superior." Not really, and here's why:

A Paladin tank has a passive ability called Spiritual Attunement, which regens his mana pool every time he is healed by another player. A Pally tank is actually better at holding aggro as he can increase the threat he puts out from his holy spells via Righteous Fury (and improve that with talents), spam consecrate (holy spell AOE), use Avenger's Shield (ranged holy spell affecting multiple targets), etc, etc to keep aggro focused on him and away from DPSers and healers. He can drop a seal of wisdom on main targets which add mana to any player who attacks that target...and seal of light which can heal fast-attackers like rogues and fury warriors as they attack the target. He can heal himself, he can heal others...all while tanking I might add. With a defense of 490+ a Pally makes a great tank.

EDIT: Forgot to add that Holy Shield keeps the threat going since it damages blocked attackers. Redoubt (+30% to block) + Holy Shield (+30% to block, damages blocked attackers) + Blessing of Sanctuary (damage mitigation, damages blocked attackers) = yet another way for a Pally tank to do what the primary job of a tank is, and that's keep aggro.

Feral druids in Bear put out an excellent amount of threat, have just as much health (and armor) as a warrior, and can heal themselves while tanking via Frenzied Regeneration (superior to Last Stand). Swipe strikes more than 2 targets (superior to Cleave).

Protection Warriors are *not* the only ones able to tank bosses. They also don't offer as much utility as Paladins and Druids do. That utility comes in quite handy. IMO, the idea that Protection Warriors were the only main tanks went out the door with TBC. I'm commenting more on Paladins here since my main is a Pally, and I have the most experience with him. My feral drood is coming along, and I'm getting more experience with her.
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Postby Mikirie » Wed Jul 04, 2007 12:46 pm

For a start i recommend a DPS class....Reason????u have only 1 role in the game and that is dps,which is easy mostly.......and very fun!!!!!I would recommend Rogue or Hunter .So when u get the hang of it with dps class and learn more about game,go for something else,maybe Mage,hehehehh!!!!!

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Postby Faendalimas » Thu Jul 05, 2007 11:51 pm

I will add a little on the druid, since I have a level 70 druid in end game instances.

As a tank Warriors and Druids are on par with each other, if you know how to play the respective classes they have the same number of taunts and the greater armor of the druid compensates for the warriors block and parry, as its intended to. There are certain bosses where the warrior is a better tank, likewise there are some bosses where the druid makes for a better tank. For example when fighting Midnight in Karazhan the druid is a far better tank on the horse while a warrior does a better job on the rider. However these are specific cases. Overall and in general they are as good as each other.

Paladin tanks have not been given the tools to tank effectively, they can do it, and this will depend alot on the ability of the player, but have limited ability to pull with no significant range attack and have a very hard time re-aquiring agro if it goes wrong. Hence I do not consider them good tanks.

The shape-shifting should not be an issue while the druid is tanking as in Bear form the druid should go in and stay that way, if they have to shape-shift while tanking they usually die and this is the job of the healer to prevent this need. The druid does have one self-heal while in bear form once the feral tree is well set up in general that has been enough for me. With 22k armor unbuffed and 500 def as well as a resilience over 120 I find I am usually not in need of switching while fighting. The druid should never have to shape-shift while tanking as it is not your job to do so. Your job when tanking is get agro, keep agro and take a lot of hits. That is all.

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Postby Rebelkitten » Sun Aug 12, 2007 12:44 pm

IMO, Undead Warlock for total awesomeness. Night elf druid is also pretty good(I have a 70 feral druid). A hunter would be awesome as well. Who doesn't want to tame a huge spider and use Beastail wrath on it?..... I miss wow now. Adios!!
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Postby Chanak » Tue Aug 14, 2007 11:05 am

Indeed, as my druid reaches 70 I'm seeing what an outstanding tank she makes. I agree completely with Faendalimas on this subject. Just yesterday I tanked Durn the Hungerer at level 67 and did a fantastic job at keeping aggro, despite two mages unloading in my group. The job of a tank is to keep that aggro, and take the hits. Some bosses have AOEs or will randomly attack other group/raid members, and that's unavoidable, but as a rule the boss should stay on the tank from 100% health till dead. That means no shifting for a feral tank...stay in Dire Bear form and keep applying Mangle, Feral Faerie Fire, Lacerates, etc. If something goes horribly wrong and you just can't get aggro back, you will likely wipe anyway. If your group/raid understands how threat works they will stop attacking the boss in that case, allowing you to growl and gain aggro once again. I've tanked plenty of 5 mans with my feral druid and she is in demand as a tank by the people whom I have tanked for. I look forward to tanking in Kara as well.
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AllegraFade
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Joined: Wed May 30, 2007 7:09 pm
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Postby AllegraFade » Tue Aug 21, 2007 9:14 pm

i have a lv 55 mage. i chose mage over priest and warlock which i was originally considering.

warlocks are very difficult to control if your new to the game. a lot of warlock i;ve partied with/ observed tend to let their pet/ minion/ whatever you call it to run rampant. ive had to do some pretty quick casting to save a few. also warlocks tend to either prioritise a spell caster class or... a kennelr controlling a list of powerful pets. either way you gain none of the precision of a hunter (my boyfriend plays a hunter with me); or your a 2nd rate caster. DoTs yeah they're useful and warlocks are good in pvp IF played right. their AoEs tho unlike a mage's seem to cause more harm than good but it depends on a player. warlocks also seem to be easy prey if your on a pvp server (you roll a pve server - god help you); plus they have long and excruiating quests to get mounts etc. ive been known to sell items they need at extortionate prices as i know there will always be a market (robes of arcana etc)

my next character's going to be a shadow priest. if you wanna pure healer/ tank paladin is the way to go but they are a you know what to level. shadow priests are good for pve as backup healers and have some good abilities like psyhich scream and shadow form.

for dps i wouldnt recommend a rogue; tbh they abiliy to sneak around one target and wait is annoying. my frost mage is amongst the best in terms of pvp, pve and instances. they dont have the raw dps of a fire mage but i rarely run out of mana plus the enemy never reachs you if you play it right. use it with ice block and ice barrier occupanied by frost snap - your set.

hunters are fantastic as they can sap mana from spell casters, have traps and can train any pet that is named a beast. training anything less than an elite (aside to farm new skills) is a waste of time - your an experienced hunter you want an elite plus they look better generally