Ladder reset and release of patch 1.13 the 23rd March

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C Elegans
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Ladder reset and release of patch 1.13 the 23rd March

Postby C Elegans » Tue Mar 23, 2010 12:53 am

Ladder reset and release of patch 1.13 tomorrow, the 23rd March.

Unless Blizzard was referring to 23rd March next year.... :D
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DaveO
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Postby DaveO » Wed Mar 24, 2010 6:43 am

No inventory boost and some skill changes. Nothing really of merit besides respecialization, and that's not enough of a selling point for me to reinstall the game. Even a poll on DIII.net expresses the disappointment over this patch.


I've copied and pasted the new patch notes for those that may be interested.

A new Mystery has been revealed!

- Adventurers of Sanctuary are hereby warned once again, that a new challenge
awaits you. Within Diablo's Bosses, spanning across the world from the
ancient Monastery Catacombs to the Throne of Destruction, is where you'll
find what you seek...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.
- Fixed an issue where some players could kill other players while in town
("TPPK").
- Fixed an issue where some players could disconnect other players when
they had too many active states.
- Fixed two issues where players could stack auras in an unintended way.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed
before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the
window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in
windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it
was created.
- Fangskin should now properly drop loot in Hell difficulty.
- Fixed an issue where auras were not re-applied to your mercenary after
it was resurrected.
- Fixed an issue where if you had two items which provided auras to
a mercenary and you unequipped one, the aura from the remaining
item never became active.
- Fixed an issue where the Paladin class runeword 'Principle' wasn't
having all of its stats applied properly.
- Fixed an issue where the Paladin's Charge ability would become locked
out if Holy Shield faded while charging.
- Fixed an issue where the Barbarian's Leap ability could become locked
out if they were hit when they started to leap.


Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest
will now additionally reward 1 free respec which can be saved. Players
who have already completed this quest should receive 1 free respec in
Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be
maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items
required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana
globes by clicking on the bottom area of each orb.
- When creating a single player game, each difficulty button is now bound
to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now
bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to
not fix the aspect ratio to 4:3 when maximizing in windowed mode.
This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound
in background.
- Added the following aliases for pre-existing command line options,
'-nosound', '-window', and '-windowed'.


Revised Skill balance for Player Character classes


Amazon

- Immolation Arrow - Increased radius of Explosion effect by 33% and
Immolation effect by 50%.
- Immolation Arrow - Explosion effect damage increased by 20%.
- Immolation Arrow - Increased base duration by 33%.


Assassin

- Dragon Claw - Synergy receives 4% additional damage per point of Claw Mastery.
- Dragon Talon - The bonus to Attack Rating per point has been increased to 35.
- Shadow Master - Increased resistance range per point from 5-80 to 5-90.
- Combo points awarded by combo moves now last 15 seconds, up from 9.


Barbarian

- Whirlwind - Reduced initial mana cost by 50%.
- Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

- Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

- Werebear - Damage bonus increased by 15% across all ranks.
- Werebear - Increased health by 25% and armor by 1% per point.
- Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

- Blood Golem - Removed negative shared life effect (player no longer
loses life when the golem takes damage).
- Corpse Explosion - Increased base damage dealt from 60% - 100%
to 70% - 120% of corpses health.
- Poison Nova - Increased base damage by 15%.


Sorceress

- Firewall - Synergy receives 1% damage per point of Inferno and
4% per point of Warmth.
- Blaze - Synergy receives 1% damage per point of Firewall
and 4% per point of Warmth.
- Hydra - Increased base damage by 15% per rank.
- Hydra - Increased base speed of Hydra projectile.
- Hydra - Reduced cooldown by 25%.
[color="Red"]I'd rather be part bull than a complete sheep.[/color]


http://www.sorcerers.net/Games2/DaveO/ - Might and Magic 6-9 patches

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rmemmett84
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Postby rmemmett84 » Wed Mar 31, 2010 6:52 pm

[color="Red"]Spoiler Alert[/color]

[color="White"]How do the essences work, what do they do, and where can they be found?[/color]
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DaveO
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Postby DaveO » Fri Apr 02, 2010 8:55 am

From what I heard, the essences can be dropped by Act bosses. Combining each Act essence in the Cube is supposed to provide another respec.

Some information that I found from a different source is below.

About the respec system, it doesn't say that in hell difficulty each act boss has now a chance to drop some kind of essence. If you combine 4 of the same essence in the cube, it will transform into a t-shaped charm which you can use to respec.
This way, high level characters will be able to have more than 1 respec, and the essences might become something valuable for trade.
[color="Red"]I'd rather be part bull than a complete sheep.[/color]


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Postby rmemmett84 » Fri Apr 02, 2010 10:26 am

I do remember hearing that now that you mention it. I love the respec aspect of the game but this seems alittle weak. I think 3 would be plenty and they could have come up with something better for them but thats just my lowly opinion.
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C Elegans
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Postby C Elegans » Tue Apr 06, 2010 8:21 pm

The essences work similar to the keys. They drop from the act bosses with a ratio of approximately 1/13 (Andy and Duriel drop the same essence). You cube them, and get a 4th respec. Pretty lame as a "mystery quest" reward since you already have 3 respecs from the Den of Evil at each difficulty. However, the respec feature is neat!
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Postby vonhizzle » Sat May 08, 2010 5:02 pm

Ah crap, I think I am gonna reinstall and start up an mf barb on classic. No iron maiden jeez, must resist ah lol.

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Postby DaveO » Wed May 12, 2010 7:55 pm

Without the Iron Maiden curse, I call it the 'I'm too stupid to pay attention to status effects' patch. Too much of a nerf ball for something that just requires patience. Yeah, let's run Diablo now with even less challenge. FAIL.
[color="Red"]I'd rather be part bull than a complete sheep.[/color]


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Postby flix » Wed Jun 02, 2010 7:27 am

I will never abandon patch 1.09d in all its glory.

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Postby rmemmett84 » Wed Jun 02, 2010 6:26 pm

flix wrote:I will never abandon patch 1.09d in all its glory.


How do u avoid new patches? I believe mine updates automatically.
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Postby fullautomatic55 » Thu Jun 03, 2010 8:36 am

You play offline, that's how :cool:

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Postby rmemmett84 » Sun Jun 06, 2010 6:00 pm

fullautomatic55 wrote:You play offline, that's how :cool:


Sounds boring
Success takes commitment. In a bacon and eggs breakfast the chicken is involved but the pig is committed...be the pig!!!