Search found 1465 matches

by Littiz
Tue Aug 29, 2006 12:37 pm
Forum: Speak Your Mind
Topic: Time: Liquid and Lucid
Replies: 21
Views: 1084

@CE: I see you remember my fanatism about the world cup I hope I matured a bit since then, but it sure has been funny this time, going crazy with friends and family members of ALL ages and genders @dragon wench: yes, everything adequately fine, I'd say, thank you! I hope I'll be able to chat with yo...
by Littiz
Sun Aug 27, 2006 5:40 pm
Forum: Speak Your Mind
Topic: Time: Liquid and Lucid
Replies: 21
Views: 1084

This "living in the future" that you describe, is an efficient method to not being very happy and to experience stress and dissatisfaction. Learning to live in the moment, and being "mindful" is a key to cease living mostly for the things that will happen in the future. "Mindfulness" is a vague ter...
by Littiz
Sat Dec 03, 2005 4:50 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Well-balanced mods
Replies: 48
Views: 74300

Moreover i can't find some of the mods you mentioned....i've placed a * near the name...thanks... http://www.spellholdstudios.net holds the rest of the mods listed. Refinements has its own site too (link in my sig) . anyone got a link for the enhanced monk mode? the one that gives monks new HLAs an...
by Littiz
Sun Sep 18, 2005 5:48 am
Forum: Baldur's Gate II: Throne of Bhaal
Topic: The RtW team needs help
Replies: 0
Views: 528

The RtW team needs help

We're in need for a few coders to help us out.
There are a lot IE gurus out there, so who knows, someone might be interested.
I sincerely hope so, as I'd really desire to save this mod.

Latest screenshots and goodies can be found here (and more details about what we need after the images).
by Littiz
Sun Sep 18, 2005 5:44 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Early Battle Strategy Against Vampire Mage
Replies: 21
Views: 1350

That mostly depends on what mods you have installed.
Tanova didn't have endless truesight, and I did kill it that way, one might just try and see it's possible :)
by Littiz
Thu Sep 15, 2005 1:28 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Early Battle Strategy Against Vampire Mage
Replies: 21
Views: 1350

Yep, now that I think of it, I remember I waited for the spell to end, as Luis Antonio says. A bit on the cheesy side, but hey, I had just a lousy low level mage, and I had cleared the whole dungeon already. Anyway, you can also overcome True Sight casting Spell Immunity: Divination. About the casti...
by Littiz
Wed Sep 14, 2005 12:53 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: Early Battle Strategy Against Vampire Mage
Replies: 21
Views: 1350

Once I killed Tanova with a solo 6th level mage (was in truth a dualclass with the first class still inactive). Cast invisibility, placed the character carefully on the side of Tanova, perfectly facing the opposite side wall. Cast a straight lightning bolt (becoming visible in that moment), a few bo...
by Littiz
Sat Jul 16, 2005 4:14 am
Forum: Baldur's Gate II: Throne of Bhaal
Topic: Item equipping bug question
Replies: 1
Views: 744

I'm trying to think about a possible reason but I can't find any. While uninstalling a mod half-way through a game is always risky, this specific problem definitely cannot be a regular issue with Refinements, since we don't touch usability flags for sorcerers in any way, and it never happened to us ...
by Littiz
Mon May 16, 2005 2:26 pm
Forum: Baldur's Gate II: Throne of Bhaal
Topic: Refinements V2 released!
Replies: 1
Views: 1406

Just a quick update: version 2.01 has been released (check our site for the download location). Some important fixes included. Actually, there's still a blatant install-time conflict with TDD: in case you need it you may refer to our forums for a solution coded up by the_bigg. We're not going to rel...
by Littiz
Tue Mar 29, 2005 2:09 pm
Forum: Baldur's Gate II: Throne of Bhaal
Topic: Refinements V2 released!
Replies: 1
Views: 1406

Refinements V2 released!

It took far longer than we thought, it adds less things than we hoped (no new components for now), yet, after more than a year since the first release, we can claim to be totally happy of the results A new team member, many, many fixes, adjustments, feedback-driven revisions, lots of new abilities a...
by Littiz
Mon Dec 13, 2004 2:26 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: I'm going to do it.
Replies: 91
Views: 13121

@fable: you seem to be right, it goes unusually slow... Tried three times: once it loaded, once it didn't, once it did much too slow If it persists I'll contact our (kind) host (Seifer), but I'd give him some more chances before bothering him. Can you give it a few more tries, if you're so kind? I c...
by Littiz
Sun Dec 12, 2004 3:05 pm
Forum: Baldur's Gate II: Shadows of Amn
Topic: I'm going to do it.
Replies: 91
Views: 13121

[QUOTE=Qwinn] Refinements: Eh. I know a lot of people consider this one a must have, but from the readme, several of the HLA's seem both overpowered and not well balanced to me. In particular, I can't see why anyone would -ever- want to play the Undead Hunter paladin kit with it, as all paladins get...
by Littiz
Thu Apr 29, 2004 12:41 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: My New Party
Replies: 22
Views: 1431

Just a note: I can't say anything about compatibility between Refinements and TDD. Of the non -WeiDU mods, the only one I'm reasonably sure about is Tortured Souls (I have it, and it has been installed for the whole development...). And after all, working on compatibility with TDD (which, as I am to...
by Littiz
Sat Apr 24, 2004 2:08 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Refinements, Version 1, released!
Replies: 15
Views: 1285

Sorcs do have a CHA requirement at game creation, though it was, uh, conceiled...So we also alter the class description, considering INT and CHA primary requisite for Sorcs. Anyway it's true, the engine doesn't make stat distinctions for assigning spells or whatever. Inner Focus is basically a neces...
by Littiz
Fri Apr 23, 2004 3:23 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Refinements, Version 1, released!
Replies: 15
Views: 1285

Originally posted by Krynus What do you do if two different Weidu mods ask to be installed last? Just skip the "Simplified Ordering Rule" and check the rest of the documentation Ok, ok Not all mods have ordering issues with Refinements (and not all components have ordering issues at all). I can thi...
by Littiz
Thu Apr 22, 2004 11:14 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Refinements, Version 1, released!
Replies: 15
Views: 1285

Refinements, Version 1, released!

At last, after incredible efforts, technical discoveries, forum debates, flamings, encouragements, "conversions", delays, delays, and yet more delays, Version 1 is finally ready!! The best comments about the mod came from our beta testers, so I will say nothing more. Everything can be found followin...
by Littiz
Thu Apr 22, 2004 8:47 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: BG as BGII
Replies: 6
Views: 804

As I understand, TuTu is no longer supported by Japhet.
The newest fixpack for TuTu can be found here. :)
by Littiz
Fri Apr 09, 2004 5:54 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Imoen needed a lifting!
Replies: 16
Views: 1876

hmm, let's see... More sober documentation. Skippable Added some know spells for the ToB .cre file. Skippable TGM's colors adjustments. Skippable Seriously, the only real problem is that she comes already dualled, with her starting class not yet reactivated. The game engine in this situation applies...
by Littiz
Thu Apr 08, 2004 1:14 am
Forum: Baldur's Gate II: Shadows of Amn
Topic: Imoen needed a lifting!
Replies: 16
Views: 1876

ehm, funny to see this thread resurrected just now , a better version is going to be released soon, as a minor component of Refinements (so it also benefits from having a proper WeiDU-installer...) Turned out that a little issue raised by this version of Imoen is automatically solved by the engine b...
by Littiz
Wed Mar 17, 2004 3:32 am
Forum: Baldur's Gate II: Throne of Bhaal
Topic: Call for BETA testers!
Replies: 8
Views: 1089

This time we're ready for REAL (99,99999% of the mod, Version 1, is completed). Unfortunately a couple of the testers who enrolled at first have no more time to help now, shame to us and our guilty delays. (Well, I think the results were worth it BTW). So, if someone is available and willing te help...