Register Lost Password?  Cookie?
  The time now is 03:23 AM GMT -6.  
Banshee Network
 
Site Features
Submit News
News Archives
Join Our Staff
Forums
Community Blogs
Reviews
Previews
Interviews
Editorials
About GB
Advertise With Us!
Advertisement
 

Two Worlds: The Temptation InterviewComments:
Posted on Saturday, April 5 at 6:51 AM GMT -6

Game Informer has an interview with managing director James Seaman about expansion-turned-sequel The Temptation.
Game Informer: In the announcement for the Temptation, Melanie Mroz said that Reality Pump is taking player comments to heart. There’s no way around the fact that players were pretty brutal (and vocal) about Two Worlds—how did that response affect the team, and what kinds of things did those negative reactions inspire you to address in the sequel?

James Seaman: We’ll be the first to admit that our biggest problem with the original Two Worlds is that we were overly ambitious. We created a huge world with highly varied environments, allowed for a ton of character and equipment customization, and we had online play. It was definitely no small feat to simply complete the game!

In hindsight, we should have narrowed our goals at least a little to create a more cohesive experience for players, and that’s exactly what we’re doing with The Temptation. We very specifically outlined what the game could and couldn’t realistically have before we got to work on the game. Our goal this time around is quality over quantity. That’s not to say The Temptation won’t be a huge game – it will be – but we’re not going to decide to add features months before release. We have a very clear vision this time, and we’re heading for it.

Sure, the reactions from the press and the gaming public stung, but if anything it provided us with great feedback on what worked and what didn’t. We feel fortunate to have the opportunity to create a sequel to a game that is very near to our hearts, and we’re going to do our best to correct what people didn’t like, and keep the aspects of the game that got a positive reception.



Message Board
Banshee Forums
If you're looking for a little extra gaming help, stop by our forums and exchange strategies, tips, and spoilers with 35,000 other members!
GameBanshee Swag
RPG Store
Elder Scrolls IV: Oblivion
The fourth installment in Bethesda's The Elder Scrolls series earned several 2006 "Game of the Year" and "RPG of the Year" awards.
Knights of the Nine
Bethesda's Knights of the Nine add-on for The Elder Scrolls IV: Oblivion includes all of their official plug-ins and an entirely new noble quest line.
Jade Empire: SE
BioWare and LTI Gray Matter have teamed up to bring their RPG set in a mythical version of China to the PC.
TQ: Immortal Throne
Venture into the depths of Hades to stop the advance of an evil army in Iron Lore's ambitious Titan Quest: Immortal Throne expansion pack.
Neverwinter Nights 2
Obsidian Entertainment's RPG sequel offers players a chance to return to the city of Neverwinter in the Forgotten Realms.
Gothic 3
Pirahna Bytes' third installment in the Gothic series includes non-linear quest lines, new civilizations, a new combat system, and more.
Dungeon Lords CE
Heuristic Park and DreamCatcher's action RPG has been re-released as a Collector's Edition, complete with the latest patches and new content.
NWN Diamond
A massive compilation that includes the full version of BioWare's Neverwinter Nights, its official expansions, and several premium modules.
DDO: Stormreach
Turbine's Dungeons & Dragons Online: Stormreach allows you to experience the tabletop game with countless others around the world.
 
 
      Copyright ©2000-2008, GameBanshee.com