 |
Ken Levine on Video Game Plotlines |
|  |
Posted on Wednesday, April 2 at 1:58 PM GMT -6
CVG is offering up an excerpt from an interview with BioShock lead designer Ken Levine in the latest issue of PC Zone magazine. In it, Ken describes how to construct a video game plotline:
BioShock big daddy Ken Levine has declared the importance of dumbing down videogame plotlines in order for people to get the picture. We're such thickies.
"If you want people to follow your plot, it has to be really f****** stupid", Levine says in the latest issue of PC Zone. And there you have it. How did any of us ever make it through the PC games of old?!
|
|
|
|
| Message
Board |
Banshee Forums
If you're looking for a little extra gaming help, stop by our forums and exchange strategies, tips, and spoilers with 45,000 other members! |
|
| RPG Store |
Diablo III
Blizzard Entertainment's massively popular action RPG franchise continues. |
The Witcher
Find out firsthand why CD Projekt RED's The Witcher earned our 2008 RPG of the Year award. |
Fallout 3
There's only one way to find out how Bethesda's version of the wasteland compares to Black Isle's classics. |
Fable II
Microsoft and Lionhead Studios' Fable sequel seeks to top the original with a co-op multiplayer component and more. |
Storm of Zehir
The second expansion pack for Neverwinter Nights 2 includes several "old school" RPG features, including the option to fully customize your entire party of characters. |
Mask of the Betrayer
The first expansion pack for Neverwinter Nights 2 improves upon the original game in almost every respect. |
Mass Effect
BioWare took what they learned developing Star Wars: KotOR and applied it to the first in what will be a trilogy of sci-fi RPGs. |
|
|