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Two Worlds: The Temptation Interview |
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Posted on Sunday, April 27 at 11:40 AM GMT -6
CRPG.ru had the chance to conduct an interview with Reality Pump CEO Miroslaw Dymek about their upcoming Two Worlds: The Temptation standalone sequel, including how it will tie into the original game, their plans for water-based transportation, skill and quest system improvements, and more.
CRPG.RU: According to those tidbits of information on the Temptation, it continues the storyline of the original. Are we playing the same protagonist or a new one? And if it's the same one, do we give him a fresh start or are ought to load the save-games from the Two World (2W)?
Miroslaw Dymek: We want to advance the story bit by bit, "The Temptation" does continue with the 2W story - and the protagonist is the same. However, at the start of the game something very dramatic will happen - and that will explain, logically, why the hero has to start from the beginning. Players can't take over the character - the story of "The Temptation" will provide a beginning which will match both potential endings in 2W.
CRPG.RU: Can you reveal some details of the plot? Where do we start and what task lies ahead of the main hero?
Miroslaw Dymek: At the start of his adventure, the player will be taken to the desert city of Hatmandor on a search for the powerful Mage Andar Hog. The new center of Drak'ar is famous, thanks to a mysterious magical raw material called "Glow" - it's this that has propelled the city to prominence. When he gets to Hatmandor, the player will be caught up in a complicated game of cat-and-mouse in the workers' quarter in Hatmandor. This is where the laborers live - the ones who get the Glow out of the desert. The player can then gradually start to gain a reputation with the various guilds and groups, getting hold of some important info about the whereabouts of Andar Hog as he goes.
With this knowledge, the hero then goes to find and destroy Gandohar's power source - and save his sister Kira at the same time.
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