 |
BioWare Interview |
|  |
Posted on Wednesday, July 2 at 12:50 PM GMT -6
MTV Multiplayer Blog has put up the second part of the interview they conducted with BioWare's Ray Muzyka and Greg Zeschuk, which mostly discusses the MMO market and the company's upcoming MMO.“One of the things we’ve learned studying the MMO market quite a bit over the last few years is understanding the importance of the single-player and multiplayer components of the game,” he said. “Some people, like yourself, like the fact that you’re not forced to do social grouping. I think that’s an important part of a successful MMO, that it allows for a single-player experience as well as a multiplayer experience. They’ve both gotta be awesome.”
It seems that BioWare’s teased MMO will take these issues into consideration. “Instead of forcing players to do things; allow them options and choices,” said Muzyka. “They can tailor their experience. This is what we’re trying to do with our game, as well. This is why we tend to not make linear games. The consumer expects that.”
|
|
|
 |
|
| Message
Board |
Banshee Forums
If you're looking for a little extra gaming help, stop by our forums and exchange strategies, tips, and spoilers with 45,000 other members! |
|
| RPG Store |
Diablo III
Blizzard Entertainment's massively popular action RPG franchise continues. |
The Witcher
Find out firsthand why CD Projekt RED's The Witcher earned our 2008 RPG of the Year award. |
Fallout 3
There's only one way to find out how Bethesda's version of the wasteland compares to Black Isle's classics. |
Fable II
Microsoft and Lionhead Studios' Fable sequel seeks to top the original with a co-op multiplayer component and more. |
Storm of Zehir
The second expansion pack for Neverwinter Nights 2 includes several "old school" RPG features, including the option to fully customize your entire party of characters. |
Mask of the Betrayer
The first expansion pack for Neverwinter Nights 2 improves upon the original game in almost every respect. |
Mass Effect
BioWare took what they learned developing Star Wars: KotOR and applied it to the first in what will be a trilogy of sci-fi RPGs. |
|
|