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Chris Avellone Interview |
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Posted on Thursday, July 10 at 11:58 AM GMT -6
Fallout 3: A Post Nuclear Blog has published an interview with Obsidian's Chris Avellone that first appeared in Portugal's BGamer magazine. Topics include Planescape: Torment, Fallout 2, his most memorable gaming moment, and more.
Any game you worked on that you are particularly fond of?
I enjoyed working on almost all of them, but I loved working on Planescape: Torment the most, mostly because I can point to it and say, “that game is what I wanted to say about RPGs.” That said, I did enjoy working on Fallout 2 and I love working on Alpha Protocol at Obsidian - I think it’s going to add a lot of depth and intrigue to espionage games from a role-playing perspective. Also, the chance to script characters who can talk about problems in the modern world and use modern-day slang and phrases is a huge plus.
Fallout 2 and Planescape Torment are to this day considered cult classics. How does it feel to have people still discussing and asking you about games that you developed a decade ago?
It’s pretty gratifying. It was a labor of love for both titles above, and to still have people respond enthusiastically to both titles makes all the effort and long hours we put in worthwhile. When releasing a game, there’s always the subconscious thought that it’ll be forgotten in 2-3 months, but seeing the long-term feedback to Fallout 2 and Planescape: Torment has been rewarding to the teams on both titles.
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