 |
Titan Quest Patch #2 Update |
|  |
Posted on Saturday, July 22 at 10:02 AM GMT -6
Iron Lore's Mike Verrette stopped by the TitanQuest.net forums to share a few details about the game's next patch, which is currently slated for release sometime next week. His full post:
Just wanted to give everyone a patch update for the weekend. The next patch is in the testing phase and we hope to get it out to everyone next week. One of the big things we have done with this patch is implement a logging system which will help you help us identify the source of the crashes that some folks are still seeing. We did identify and fix some issues related to crashes caused by low video memory on some machines. There are also a few fixes coming that the Mod community should be happy about. A partial patch list is included below:
General:
- Fixed NPC dialogue fading when bumped by pets
- Fixed crash when loading a custom map in-game that contains a sheep herder
- Fixed a word wrap error in monster and NPC name dialogs that appears in some languages
- Changed mouse input to swap left and right buttons when the option is selected in Windows
- Implemented logging system to track crashes in Titan Quest(tm). Upon a crash, Titan Quest(tm) will create a log file named "Exceptions.txt" in the My Games\Titan Quest directory.
Video:
- Fixed crashes and graphical corruptions related to low video memory
- Fixed a 'Fatal Error' message appearing when the game is booting up after the update process on a system with a Mobility(tm) Radeon® 9200
- Improved video memory test to correctly identify 128 MB ATI Radeon® x300 and ATI Mobility(tm) Radeon® 9200 cards
- Fixed graphic elements becoming corrupted when running NVIDIA® 6600 series card over a long period of time
Multiplayer:
- Fixed slow down in gameplay due to large amounts of player chat
- Fixed items being lost in the trade window if the server shuts down while the trade window is open
Editor:
- Portal selection with the portal link tool can now be selected from the front and the back. Previously some portals required 180 degree rotation to be selected.
- Portal status colors will now render properly with the portal link tool
- Impassable terrain and sector layers will now be visible when using ATI cards
- Fixed issue where building the mini-maps could discard unsaved work
- Fixed the sector layer list not properly updating when deleting a sector type
- Fixed system modal dialogs showing up behind the Editor window
|
|
|
 |
|
| Message Board |
Banshee Forums If you're looking for a little extra gaming help, stop by our forums and exchange strategies, tips, and spoilers with 50,000 other members! |
|
| RPG Store |
Good Old Games A large number of classic role-playing games can be picked up for cheap on CD Projekt's Good Old Games service - and they're all DRM-free! |
Fallout 3 There's only one way to find out how Bethesda's version of the wasteland compares to Black Isle's classics. |
Diablo III Blizzard Entertainment's massively popular action RPG franchise continues. |
King's Bounty You don't want to miss Katauri Interactive's King's Bounty: The Legend - it's easily one of the best games of 2008! |
The Witcher Find out firsthand why CD Projekt RED's The Witcher earned our 2007 RPG of the Year award. |
Fable II Microsoft and Lionhead Studios' Fable sequel seeks to top the original with a co-op multiplayer component and more. |
Storm of Zehir The second expansion pack for Neverwinter Nights 2 includes several "old school" RPG features, including the option to fully customize your entire party of characters. |
Mass Effect BioWare took what they learned developing Star Wars: KotOR and applied it to the first in what will be a trilogy of sci-fi RPGs. |
|
|