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Two Worlds v1.6 Patch Released |
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Posted on Monday, November 19 at 12:31 PM GMT -6
Zuxxez Entertainment and Reality Pump have released a v1.6 patch for Two Worlds, which addresses multiplayer issues among other things. Grab it from the official site or Gamer's Hell. First, the press release:"Two Worlds" takes the next step
Karlsruhe, 19th November 2007 – The “Two Worlds” developers are sheer perfectionists – they’re still working on fine-tuning their current RPG megahit – and another result of these Herculean efforts will soon be available in the form of Update 1.6, a package that’s chock-full of enhancements. This time they focused on the Multiplayer mode - the lag problems have now been largely remedied and the balancing of the various game modes has been made even more sophisticated – and here are just two examples of how the Single Player version has also benefited from the new data package: the control system of the horses has been enhanced yet again – and… wait for it… if the player pays an appropriate fine, he may now re-enter towns where he has killed in the past!
You'll find the PC version on www.2-worlds.com and the Xbox-360 version on Xbox Live. And here's a list of all the fixes:
Both platforms (PC and Xbox 360) - Horse steering has been improved - Character development curve not as steep over level 25 - HP regeneration slower for max values above 2000 - Death strike skill - executable by strike button while in sneak mode - Critical hit skill fixed - Damage is now allowed over 32000 - There is a cap on damage and armor at 99999 - Necromancer spells have been balanced - Magical boosters - effect restricted to 5 boosters - Stacking potions with different statistics - fixed - Objects stacking - objects can't be stacked up if result has higher level requirements than current player level - Equipment Class cap on 50 - When killing in towns - after you leave the town and go back guards will ask you to pay instead of immediately attacking you - NPC's in towns don't resurrect - Tweaked hi- level monster balance - Wing Membrane ingredient added to Helllord - Dragons strike not breakable by player hit - Bomb traps attached to some chests and wardrobes - Balanced number of lock picks in chests and wardrobes - Walking under water and not dying has been fixed - Inaccessible Cave north of Ashos has been fixed - Multiplayer Lag issues have been improved - Multiplayer too many skill points generated due to combat stats has been fixed - Friendly fire disabled in RPG mode (players cannot damage each other) - Resurrect spell on players has been disabled - Experience points for killing players has been removed - Disarming skill disabled against other players - Freezing/stopping spells disabled against other players - Multiplayer RPG quests given to all, reward splitter between players - Team assault - main monuments 50 times stronger - Barbarian - berserk skill in PvP reduced to 5 - Chest and wardrobe lock levels improved in multiplayer
PC specific: - Issue of moving money between servers has been fixed - Maps D2,E4,F4, Multiplayer Tharbakin - missing triangles or flying objects have been fixed - Enter opens console in single player - Horse steering - stopping horse by back key changed - Cloning character when logging on new WarNet server is fixed - Boosters disappearing in Arena modes - Atmosoheric fog for multiplayer towns added - Chat over open dialogs possible (by F11 chat dialog) - All PVP arenas unlocked from beginning
Xbox 360 specific: - Improved single player framerate - Interface - repeat changes selection left stick hold added - Game HDD cache cleaning possibility - RB + A + B during game launch - Achievements for 5 elements is fixed - Map interface improvements - only one open quest at the time, quests selection box better visibility, hero location on map better visibility, quest name on tooltip - Hit info fonts larger - “BACK – Show Instruction” text disappears - Double saving multiplayer characters to protect character lost from power-off or hard-locks - Interface - no controls after "server refused connection" is fixed - Doubling gold in multiplayer is fixed - Doubling objects in multiplayer is fixed
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