Fable III Interviews

In the event that you haven't heard enough about Fable III from Lionhead's Peter Molyneux, there are two more interviews for you to pore over. First out of the chute is this article-style interview on Play.tm:
"Followers are very important," he added regarding a new system that dictates when the player can launch their in-game revolution. "Gradually people will follow you and you'll have more people that believe in you. And when you've got enough followers you'll be able to take on this evil tyrant King who's doing these unspeakably terrible things to the beautiful world of Albion."

"You take him out, kill the bad guy, and then become King yourself," the Lionhead boss explained above the din coming from the nearby Halo: Reach demo booth. "And then you decide what sort of kingdom Albion is going to be. Are you going to be an even worse tyrant, are you going to try to be a better person. All the promises you have made on the journey to becoming King - just like those that politicians make on the journey to becoming Prime Ministers or chancellors or whatever - how many of those promises are you going to keep?"

Molyneux then teased us by hinting at a "big drama" that will be unveiled to the player after they've assumed Albion's throne. Although unwilling to be pressed into revealing any concrete narrative information, we were left only with Molyneux's cast iron belief that it's "a very interesting story to tell."

The in-game demo accompanying the roundtable opened in a lush and green environment, typical to Albion's established design but noticeably richer in terms of fidelity and detail. Described by Molyneux as a "classic Fable quest," we find the hero beneath the imposing walls of a renegade outpost, sent there on an infiltration mission to kill the renegade leader secreted within. But, rather than being just a standard assassination quest, the person responsible for assigning the mission is willing to gift the player with 100,000 followers upon completion. However, with the camp's gates firmly closed and seemingly no clear way in, Molyneux then announced that "we need a disguise," and promptly introduced the first of three innovations: The Sanctuary.

And then we have a video interview on Original Gamer's YouTube channel, which I'll embed below: