Dungeons Preview

Kalypso and Realmforge's newly revealed Dungeons has been given the preview treatment over at Bit-tech, which helps to shed some light on the game's RPG elements.
The key difference is that the Heroes who come stomping into your eponymous dungeons aren't actually your enemies, not really. They're much closer to customers; each of them having a series of needs which is represented by icons above their heads. Each type of hero has different priorities and standards Wizards want to raid your library for arcane knowledge, novice Adventurers want to bop a few kobolds, Thieves want to plunder your treasury and so on. Satisfying these wants by building the right dungeon and army will make the heroes happy.

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Thankfully, you can engage in combat directly one of the biggest differences between Dungeons and Dungeon Keeper is that you have a body of your own, instead of having to possess others. Your avatar is a mighty, scythe-wielding beastie with a host of upgradable abilities and special powers that make him ideally suited to battling heroes and rival evil-doers. To improve your skills you'll need to earn Prestige, which is mainly achieved through customising your dungeon and doing Evil Things.