Diablo III Artisans Preview

IGN has followed up yesterday's Diablo III artisans and crafting trailer with a preview of the newly revealed elements based on a presentation given by lead designer Jay Wilson at GamesCom.
All three artisan types can be improved as the game progresses to enhance their crafting skill set. Once upgraded, you'll also see the effects visually around the vendor areas in town. For example, in the blacksmith's area the anvil and weapon racks and wagons surrounding him will be more ornate and elaborate, with pieces of armor attached to the wagon and fancy fires burning with chains wrapping around. Blizzard doesn't want the items crafted to be entirely predictable.

When actually ordering the vendor to craft items, there'll be a mix of predictable and unpredictable elements. A recipe for a dagger can have a set range of damage, but may also come along with two random properties. Some craftable have more predictable combinations than others, but Blizzard's idea was to have a certain amount of randomness for every item. To gather the materials for crafting, you'll need to salvage existing items. To get materials you'll be able to put unwanted items you can drop them in a cube-like device (not the Horadric Cube, but similar) and break down the items, which you can do anywhere, to kick out materials. Higher level gear and quality items without high sell prices are generally the best to break down, and there's some items that give you special drops.