Din's Curse v1.001 Patch and v1.002 Beta Patch Released

In addition to promoting the Din's Curse v1.001 patch from its beta status, Soldak Entertainment has released a new v1.002 beta patch for the action RPG. You can grab either patch from here while you check out the latest changelog:
'¢ changed item glow to match item colors (Valgor)
'¢ now build.cfg controls whether or not manual link appears
'¢ get info on mac now shows version correctly (Aet)
'¢ treasure quests no longer tell you about any reputation gain (Caal)
'¢ respecing skills with status effects now works better (TheRani)
'¢ can now select other players with F1 - F8 (Aganazer)
'¢ fixed key select background
'¢ fixed duplicate input background
'¢ now only show hotkey on use slots if hotkey name is one character long
'¢ added a Ways Back to Town help topic
'¢ added Ways Back to Town to manual
'¢ stunned monsters (and others that can't move) can no longer block, dodge, evade, etc. (Heinosity)
'¢ fixed Egg Sac spelling (Roswitha)
'¢ Dark Elf Wizards should no longer be able to cast Ice Storms through walls (Heinosity)
'¢ now npcs in town look towards the center of town
'¢ townspeople now look towards danger in town (Framistan)
'¢ decreased shatter & bone shatter damage
'¢ spells like frost nova can no longer go through walls
'¢ fire elemental now has a 2 minute reuse time, but is now much more powerful
'¢ hidden creatures can see through stealth a little better now
'¢ fixed a way that a summoned creature could attack player (Teddy)
'¢ fixed liches not following the leader correctly (Roswitha)
'¢ fixed looking for some steel wording (Roswitha)
'¢ added deadly poison icon (Valgor)
'¢ increased area heal mana a little, but heal a lot (Jorlen)
'¢ fixed some trap names (Kruztee/Roswitha)
'¢ made town attack ending a bit more full proof (Roswitha)
'¢ quest monsters can no longer get upgraded (Roswitha)
'¢ changed protocol version
'¢ added advanced Ego mode (half xp for achievements below your level)
'¢ added advanced Unlucky mode (-50 magic find to start off)
'¢ added advanced Poverty mode (-50 item find and -50 money find to start off)
'¢ added advanced Honorable Death mode (losing the town kills you)
'¢ added advanced Fragile mode (half health)
'¢ changed skill power needed to a float for a bit more control (Magitek)
'¢ chaos lord summons no longer use the earthquake skill (a little safer for the player)
'¢ summoned chaos lords no long make stomping noises
'¢ increased health/damage of summoned chaos lord (iligiann)
'¢ increased mana on block/parry for defender & paladin from 0.5 to 2.0 (elsol69)
'¢ fixed getting unique monsters in monster quest (Annalisa)
'¢ changed personal gift chests from basically small to large chests (Kruztee)
'¢ monsters that give quests and other neutral monsters will no longer attack pets (Kruztee)
'¢ crushing blow item magic modifier now applies to magic crushing blow also (Stardusts)
'¢ critical hit item magic modifier now applies to magic critical hit also
'¢ made holy fire a bit more powerful (iligiann)
'¢ fixed gabardine spelling (Roswitha)
'¢ can now walk through ghosts that have revenge quests (Marcin)
'¢ mini-volcanos no longer show dot on mini-map (Valgor)
'¢ totems are now considered inanimate, no longer break stealth (viper34j)
'¢ quest monsters can no longer fall down pit traps (Aganazer)
'¢ names for keys, flaming oil, and ice bombs are now white to see them a little easier (graffen69)
'¢ added some grass to town centers
'¢ fixed yellow crystals not glowing
'¢ each crystal color now glows at a different speed
'¢ added a little bit more clutter to some of the dungeons
'¢ skulls no longer have collision
'¢ set, unique, artifact, and legendary items now get better automatic damage/armor bonuses