Fable III Q&A, Concept Art

Beauty of Games recently caught up with Lionhead Studios lead artist John McCormack for a ten-question Q&A about the more modernized world in Fable III, how the team is implementing weapon morphs, the processes necessary to create the game's NPCs, and more. A sampling:
Can you tell us something about Aurora, the new continent in Fable 3? It's said to be a whole new environment and it will also add new races to the world of Fable.

Aurora is an attempt by our art team to expand the visual language of the game. We felt that the world of Fable was due an expansion and the art team was excited by the possibilities of what lay beyond the very british lands we'd explored before. We'd done the tudor buildings and surrounding forest and fields a few times and, although this is something I don't think we'd ever entirely abandon, we had a desire to test ourselves a little more. Aurora is an arid land that has its own set of secrets, mythologies, religions and culture that the players get to experience as part of the main plot of the game.

...

Being the king of Albion is one main feature of Fable 3. Will my kingdom visually change with my gaming style? Will a good king have a shiny royal family? Will an evil king have a dark castle, gruesome guards in black armor and torture chambers?

This is the plan. We want the players to feel like their ruling and character has an impact on the surrounding lands as well as their own castle. Your immediate environment will certainly reflect who you are but I think the majority of the work is being put into your actions as a king. One small command to one of your generals and you'll see region-wide growth or destruction. Its all about the feeling of real power this time around.
Five new pieces of concept art litter the article, as well.