Soldak Entertainment Interview and Blog Update

In addition to giving us his perspective on Apple's recent changes to Mac game promotion, Soldak Entertainment's Steven Peeler has answered a fistful of questions about his game development history, the possibility of a Depths of Peril 2, and more over at the Random Tower of Games blog.
What are your sources of inspiration? Trivial question, but I'm curious: D

I have lots of sources of inspiration. It mostly comes from other games, books, and movies and probably in that order. These days I play games with more depth in them like RPGs and strategy games. The interesting part of games being an inspiration is that a lot of times for me they give me good ideas because they lack something. The dynamic nature of Din's Curse is my response to a lot of games that feel hollow because nothing ever progresses. Like the woods are on fire, but they will stay that way forever or a quest asks you to hurry but hurrying doesn't really change anything.