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One of the main problems with these so-called fans is the fact that they never want things to change. They'd rather that games never evolved, and that 1996 had been the last year a new game was ever made. Nobody typifies this more than Fallout fanboys, who threw a fitful tantrum over Fallout 3. Their problem? The fact that it wasn't 100% exactly like the original Fallout.What Mr. Sterling doesn't realize is that most of the fans that were upset weren't necessarily asking for a game identical to the original Fallout a decade later. The franchise certainly needed some modernization - higher resolution textures, better sound effects, physics support, widescreen support, and what have you - but the jump from a traditional isometric, turn-based RPG to a first-person FPS/RPG hybrid was too much for a lot of people.
An original Fallout that, I may remind you, was released in 1997. Never mind that games have moved on since then and a game that played exactly like Fallout likely wouldn't have made any money, and then nobody would get anything in the future. A lot of these complaints stem from the arrogant idea that the fans know much more about a game than the developers themselves. They talk as if their word is law, telling us that "this is not a Fallout game."
Fact is, this was the first Fallout game in years, and most people loved it. So, these people were complaining about a new game for their favorite franchise that was pretty good by all accounts and made a lot of money, ensuring future Fallout games for quite some time. Yet, had these guys had their way, I doubt we'd even be talking about Fallout DLC, or New Vegas, or anything Fallout-related right now. Had these guys had their way, we'd have a game that looked, sounded, and played like something from 1997, and it would have sold to a small group who would then have likely complained that it hadn't changed enough.
What would the Diablo fanbase say if Diablo III suddenly went first-person and played like an Elder Scrolls game?