Guild Wars 2 Q&A

Ten Ton Hammer had the chance to grill ArenaNet designer Jeff Grubb about some of the lore surrounding Guild Wars 2, what environment changes we should expect from the first game, and how the team is going about designing underwater zones.
Ten Ton Hammer: How has the world changed since the first game?

Jeff: Physically, a great deal.

Orr has risen from the depths of the Sea of Sorrows. Lion's Arch has been flooded and rebuilt. The Elder Dragon Kralkatorrik has left a long, deep scar across the land in its flight south. The charr control Ascalon, but Ascalon City is literally a ghost town. New human cities have grown up, like Divinity's Reach and Ebonhawke, along with the asura seriously expanding Rata Sum and the sylvari Grove growing up around the Pale Tree. There are a lot of places familiar to GW1 players, but it has been 250 very tumultuous years later. The Elder Dragons, they tend to redecorate.