Mass Effect 2 Interview

Despite the busy holiday weekend, Bright Hub is offering up a three-page, article-style interview with Mass Effect 2 development director Dorian Keiken. Topics include the sequel's GUI refinements, planetary exploration changes, platform differences, and more.
The first Mass Effect had plenty of side content, but not all of it had the polish of the main storyline. Checking planets for mineral deposits wasn't the most exciting part of Captain Shepard's day. Booting around in the Mako was so much fun that it took quite a while to notice a striking similarity between all of the planets of any given ecosystem: arctic, desert, etc. What will the side content be like this time around? Dorian emphasizes the end of the first sentence:

(We have changed a lot... For example: a fuel system where you can really explore, take risks and explore beyond. Which is very interesting, where you're controlling your ship. The other element is: Mass Effect 1 had large explorations; but they were always feeling a little generic. Like we were using a similar pre-fab structure... The unique element of Mass Effect 2 is every of those different planets you're exploring feels a lot more unique. There's a lot more effort to actually make them feel more original.)
You can also listen to the whole thing in audio format, if you'd rather.