Vanguard: The Road to Come

Vanguard: Saga of Heroes lead designer "Silius" has revealed the team's goals for the fantasy MMORPG in 2010. Apparently the team has dwindled down to just a handful of developers, so some features had to be canned - for now:
The Vanguard team has always tried to do more with what we have and it has not always panned out. This unfortunately has resulted in a long gap between releases of content and when finally released that content has had its problems. After reviewing this we have come up with a more focused plan of attack.

One obvious area of focus is bug fixing. We have once again scheduled focused bug fixing time to go along with our standard background bug bashing. We have also taken areas of interest and broken them down into smaller implementation pieces that are much easier to manage from the development and QA side.

Doing this will hopefully accomplish the following goals:

'¢ More frequent content releases

'¢ More time spent on focused testing rather than testing many things at once allowing some bugs slip through

'¢ Focused content that starts and ends a chunk of storytelling

'¢ Reinvigorating the community as new stuff is released more frequently showing that this old game still has some tricks.

Because of this reevaluation of how we utilize our resources there is the dreaded shelving of some of our more ambitious features. In an effort to be as transparent as possible I want to let it be known that the following features/content have been shelved indefinitely for now.

'¢ Alternate Advancement

'¢ Halls of Shattered Souls

'¢ Stiirhaad Mountains

'¢ Pankor Zhi

'¢ Nexus

We are not happy that we have to put these things aside for now but as a team we must focus and as 2010 unfolds see if we can once again discuss how we would like to see the above mentioned items implemented.