How Solium Infernum Raises Hell

Gamasutra has put together one of their analysis pieces for Cryptic Comet's Solium Infernum, during which they have nothing but praise for the turn-based strategy/RPG-lite. On resource acquisition and trading:
Another example of Solium's tasty cruelty is how you acquire new Legions (armies), Praetors (champions), artifacts, relics or manuscripts. You can't just buy something, you have to check out a marketplace known as the Infernal Bazaar to see what's available, then place blind bids on what you want. There's only one of everything, but new stuff appears fairly regularly.

Naturally this creates the subgame of trying to figure out what your opponents might bid on and second guessing them. And even the resources you're bidding with have a twist of their own; the four different types (souls, ichor, hellfire and darkness) are acquired randomly when you demand tribute from your minions, meaning you're almost always working with a deficit of at least one type.

Demanding resources from another Archfiend is even worse because they'll actively be trying to give you what you don't need. There's no safe way to trade, either. Nothing's stopping you from entering discussions with another human-controlled Archfiend and agreeing to send each other things, but, well. That requires an amount of trust it's unwise to have in Hell.