Borderlands The Zombie Island of Doctor Ned DLC Interview

While chatting up Borderlands design director Paul Helquist, MTV Multiplayer managed to glean several new details about The Zombie Island of Doctor Ned, the game's first set of DLC scheduled for release next week.
"We think of it about the same size as one of the smaller zones in the main game. It's probably four to six hours of new gameplay with a lot of new regions, new monsters, that kind of thing. It's probably about the size of the Arid Badlands [the starting zone] and one or two of the doglegs."

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"As soon as you enter the download content, it detects what level you are and sets the area to about the same level of what you're at. So whenever you buy the DLC, wherever your character happens to be, you can go into Jakobs Cove and you should be good to go."

"I should mention that [level 10] is the minimum level. So if you started a level 1 character and jumped in, the monsters would be level 10. That's because we wanted to be sure that players played the beginning of 'Borderlands' and really understood what 'Borderlands' is about, 'cause there's no training in the download content."

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"There's only one, maybe two monsters in the DLC that are basically the same [as the regular game]. We have an undead Rakk who looks sort of skeletal but acts the same. The zombies, some of them look similar to the main game but their behaviors are totally different. In the regular game, when you killed a guy you could blow off an arm or a leg. In this pack you can blow them off and they'll just keep coming.

"We've also got this awesome monster called the Loot Goon who's this giant Frankenstein-like creature, but he's got a treasure chest on his back, so he fights you, and when you kill him he keels over and you can get in the treasure chest."